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May 9th, 2007, 10:06 AM
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Sergeant
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Join Date: Dec 2006
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Re: Which nations need help?
EA Ermor bad? has good melee troops for the early game access to a wide variety of magic and has a semi decent sacred. weaker than MA/LA maybe and not in the same class as the heims in EA certainly but to my mind one of the better nations to choose
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May 9th, 2007, 10:44 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Which nations need help?
EA Ermor is certainly stronger than the other "weak" nations.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 9th, 2007, 10:55 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Which nations need help?
EA R'lyeh perhaps?
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May 9th, 2007, 03:06 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Which nations need help?
Quote:
Ferrosol said:
EA Ermor bad? has good melee troops for the early game access to a wide variety of magic and has a semi decent sacred. weaker than MA/LA maybe and not in the same class as the heims in EA certainly but to my mind one of the better nations to choose
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Also, Augur Elders are recruitable anywhere. I haven't played EA Ermor yet--they're on my list to try out--but that's a pretty decent-looking battlemage, amassable in large quantities, with access to Nether Darts and Pillar of Fire.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 9th, 2007, 03:14 PM
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Major General
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Join Date: Feb 2005
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Re: Which nations need help?
EA Ermor has many advantages - but none zip zilch national spells.
As a pythium clone it's a powerful position - except for the lack of air magic.
Otherwise, as a sacred rusher or the like, it's just kinda inferior. So I gave them some powerful sacred summons (the Angels) and I think that covers that nicely.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 9th, 2007, 04:14 PM
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Sergeant
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Join Date: Jan 2004
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Re: Which nations need help?
I'm not sure EA Ulm needs help per se. They have some of the better human units in the game.
EA Ctis rocks. 3 Death? Slave Warriors? Chariots? Even City Guard are pretty good, for the age (12 armor) and cost (10/10).
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May 9th, 2007, 04:35 PM
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General
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Re: Which nations need help?
Purely for entertainment purposes, it would be fun to stick some dinosaur type summons on EA C'tis, but they're strong already, and any additions for them would just be an indulgeance. I'm sure I spelled that wrong.
Sometimes it's fun to indulge, but if you're just helping out the weakest nations, EA Agartha and EA R'lyeh are the most obvious choices for increased national spell lists. I can think of all sorts of extremely weird, interesting cave-dwelling monsters to summon: giant crayfish, beholders, giant catfish, bats, ropers, purple worms, carrion crawlers, there's tons of stuff ready to grab just from D&D-and most of them have high quality miniatures you can grab for graphics off the internet.
Niefelheim is very, very strong, but they're too much of a 1 trick pony, in my opinion-they really could use some more (not-unbalancing! infact, they should be very expensive) national spells. They've only got 2, and while they're fine, a lot could be done to expand and improve the theme. EA Tien'Chi is another one-they are already very powerful, but they deserve a larger themed national spell-list.
Yomi has HUGE opportunities to expand their national spell list, probably they're the most wrongfully slighted nation when it comes to national spells, and they really could use some help.
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May 9th, 2007, 04:37 PM
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General
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Re: Which nations need help?
EA R'lyeh sucks. A lot. And they should be the premiere EA Astral nation.
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May 9th, 2007, 04:46 PM
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General
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Join Date: Oct 2006
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Re: Which nations need help?
I don't think EA Ermor is weak by any means, but as far as their national spell list goes? yeah, I can go along with you there, I just hope that whatever spells they get go along with the "vibrant empire, cosmopolitan culture, open-minded, enlightened Citizen of the Republic, might be rotten to the core, but looks very alive, shiny, and full of hope on the outside" feel to the nation.
It could use more of that kind of representation.
Militarily, they can be quite strong, because they have a very incorporated war-machine.
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You've sailed off the edge of the map--here there be badgers!
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May 9th, 2007, 04:58 PM
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Major General
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Join Date: Sep 2006
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Re: Which nations need help?
Quote:
HoneyBadger said:
EA R'lyeh sucks. A lot. And they should be the premiere EA Astral nation.
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You would'nt say that if you had experienced:-
 The Attack Of The Aboleths
This consists of teleporting Aboleths/Mind Lords scripted to body etheral, personal luck, quicken self, astral shield, breath of winter, attack closet.
They have life drain, EA Atlantis/EA Helheim PD 30+ stands no chance. They cause utter chaos and can overwhealm a nation pretty quickly. Especially when followed up with build lab, gateway huge armies in.
The only boost EA Atlantis needs is some way of getting more air gems (EA Oceania needs this as well) to help it get on land.
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