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May 9th, 2007, 07:53 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Which nations need help?
Quote:
DrPraetorious said:
Druids are expensive - but they have a shot at *two* 4s (both earth and astral), and they are sacred. The problem is that it takes a while to get those magic types going.
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Why should they pay through the nose for their One Good Thing? The Druids have 6.1 magic paths and 2 priest levels for 380 gold. They have no other abilities except for blood sacrifice (worthless). They don't even have forest survival!
The Early T'ien Ch'i Celestial Master, to take an extreme example, has 7.1 paths and 2 priest levels for only 250 gold. 130 gold less, and he can fly as well.
The Yomi Dai Oni is a fully fledged SC with 8.1 paths, 1 priest level and a truckload of special abilites. He's 500 gold, only 120 more than the druid.
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May 9th, 2007, 08:19 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Which nations need help?
Quote:
Sandman said:
Why should they pay through the nose for their One Good Thing? The Druids have 6.1 magic paths and 2 priest levels for 380 gold. They have no other abilities except for blood sacrifice (worthless). They don't even have forest survival!
The Early T'ien Ch'i Celestial Master, to take an extreme example, has 7.1 paths and 2 priest levels for only 250 gold. 130 gold less, and he can fly as well.
The Yomi Dai Oni is a fully fledged SC with 8.1 paths, 1 priest level and a truckload of special abilites. He's 500 gold, only 120 more than the druid.
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You missed one critical advantage of the druid over both, it's not capital only. Also, raw number of paths is a bit misleading, other than for site searching 1-2 paths at high levels is far better than 3 or more all over the place.
As far as new national spells for Marverni, you might want to wait and check out the new summons IW a has cooking for them, according to the progress page.
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May 9th, 2007, 09:00 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Which nations need help?
Quote:
Sandman said:
Why should they pay through the nose for their One Good Thing? The Druids have 6.1 magic paths and 2 priest levels for 380 gold. They have no other abilities except for blood sacrifice (worthless). They don't even have forest survival!
The Early T'ien Ch'i Celestial Master, to take an extreme example, has 7.1 paths and 2 priest levels for only 250 gold. 130 gold less, and he can fly as well.
The Yomi Dai Oni is a fully fledged SC with 8.1 paths, 1 priest level and a truckload of special abilites. He's 500 gold, only 120 more than the druid.
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The Celestial Master has more magic paths, but they're scattered all around (a single 4 is in many ways more useful than a couple of 2s) and he is capital-only. I agree, though, that the Druid seems overpriced compared to the Ktonian Necromancer, the Dai Oni, or the Sauromancer.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 9th, 2007, 09:37 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Which nations need help?
Druids can also do a nice communion with a bunch of stargazers. It's a problem surviving in MP to the point where you have multiple castles.
Some national summons like Cu Sith or Agartha's Earth Elementals would do wonders to help them out. A mid-level summonable researcher would be great too, since Marverni cannot craft any research items. Right now, not taking Magic-3 scales with Marverni is suicide.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 10th, 2007, 12:05 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: Which nations need help?
The Marverni druids are lethal once enough magic is researched. Because of their astral magic and high communion potentianl they are one of the best mages in the game. Their main weakness is no air magic, and air magic is often a needed defensive magic.
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May 10th, 2007, 04:34 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Which nations need help?
A large communion with summon earth power and bladewind/gifts from heaven/soul slay as required is always nice, particularly if you pretender was an awake cyclop(fast expansion, earth bless grants even more reinvig)
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May 10th, 2007, 11:17 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Which nations need help?
While MA Pangaea is not a "weak" race, their national summons
are all around a death theme which is not really their main theme, which is nature.
It would be nice if Pangaea had a unique national summon that was unrelated to a death theme. Maybe a level 5 conj summons of a pure forest type unit.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 10th, 2007, 12:54 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Which nations need help?
Yeah, in my SP games I've modded Pans to have a N4E1D2 (and increased gold cost to 400) plus added death to the random 10%. My goal is to improve all nations to the point where I don't mind playing on random race, and without some death magic Pan wasn't making the cut.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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