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  #1  
Old May 10th, 2007, 04:34 AM

Shovah32 Shovah32 is offline
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Default Re: Which nations need help?

A large communion with summon earth power and bladewind/gifts from heaven/soul slay as required is always nice, particularly if you pretender was an awake cyclop(fast expansion, earth bless grants even more reinvig)
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  #2  
Old May 10th, 2007, 11:17 AM

Xietor Xietor is offline
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Default Re: Which nations need help?

While MA Pangaea is not a "weak" race, their national summons
are all around a death theme which is not really their main theme, which is nature.

It would be nice if Pangaea had a unique national summon that was unrelated to a death theme. Maybe a level 5 conj summons of a pure forest type unit.
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Old May 10th, 2007, 12:54 PM

MaxWilson MaxWilson is offline
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Default Re: Which nations need help?

Yeah, in my SP games I've modded Pans to have a N4E1D2 (and increased gold cost to 400) plus added death to the random 10%. My goal is to improve all nations to the point where I don't mind playing on random race, and without some death magic Pan wasn't making the cut.

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Old May 10th, 2007, 07:08 PM
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Default Re: Which nations need help?

Make 4 MA Pans, and that's probably enough to get one with D1 (if you're incredibly lucky, there's about a .5% chance to get D2). But D1 is enough to cast all the national summons in any case. Also D1 is all you need for Dark Knowledge, so eventually you can empower your D1 Pan to D2. By then you should have researched Conj 6 for Lamia Queens, and then you'll have lots and lots of death.
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