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May 10th, 2007, 10:05 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Standard commander summon.
100k total. So the more nations, the smaller the total each nation can have assuming they all had an equal number of units.
One way of alleviating this sort of problems is if you don't have any freespawn nations in the game and the game is very large, use the No Independents mod that increases the resource cost of chaff by 500. Seriously cuts down on the size of AI armies since it can only use quality troops that way.
You can find the NI mod in the mod forum, courtsey of yours truly.
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May 10th, 2007, 12:50 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Standard commander summon.
One thing about the NI mod--I was fighting EA Ermor and I did see a couple of indies show up. I captured a castle and it had a bunch of indy knights queued that I unqueued (and got money for). Apparently the AI isn't smart enough to take resource costs into account when deciding what to build, so in some ways NI maps are still valuable. It's nice to have access to both ways of doing it now, though. Thanks, Edi!
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 10th, 2007, 01:18 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Standard commander summon.
Quote:
Edi said:
100k total. So the more nations, the smaller the total each nation can have assuming they all had an equal number of units.
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This could be a very big problem with the 62 player game we are about to run. How positive are we that the rule is still in effect for dom3 3.08?
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May 10th, 2007, 02:49 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Standard commander summon.
Quote:
Velusion said:
This could be a very big problem with the 62 player game we are about to run. How positive are we that the rule is still in effect for dom3 3.08?
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Pretty sure. Which is why having LA Rlyeh or LA Ermor in the game will be bad.
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May 10th, 2007, 03:08 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Standard commander summon.
IF this test game is right that limit doesn't exist anymore:
http://www.dom3minions.com/games/PvK...ia/scores.html
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May 10th, 2007, 03:28 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Standard commander summon.
100% certain. It has been a development decision to make Dominions 3 to be playable also on lower end computers and slightly older systems. I was surprised to learn it myself, but when given the reasoning, I agree.
I suppose the limit could be increased to 150k or 200k, but the slowdown and performance hit increases linearly with the number of units in the game.
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May 10th, 2007, 03:32 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Standard commander summon.
Quote:
Edi said:
100% certain. It has been a development decision to make Dominions 3 to be playable also on lower end computers and slightly older systems. I was surprised to learn it myself, but when given the reasoning, I agree.
I suppose the limit could be increased to 150k or 200k, but the slowdown and performance hit increases linearly with the number of units in the game.
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How do you explain the troop numbers in the game listed above then?
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May 10th, 2007, 04:34 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Standard commander summon.
Quote:
Velusion said:
Quote:
Edi said:
100% certain. It has been a development decision to make Dominions 3 to be playable also on lower end computers and slightly older systems. I was surprised to learn it myself, but when given the reasoning, I agree.
I suppose the limit could be increased to 150k or 200k, but the slowdown and performance hit increases linearly with the number of units in the game.
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How do you explain the troop numbers in the game listed above then?
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For the sake of anyone who's as curious as I was, there are 136,808 total troops in the above-linked game.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 10th, 2007, 05:23 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Standard commander summon.
Yep, I also ran the numbers through a spreadsheet. So we have a lower limit of ~137k for the ceiling. People have reached the upper limits in some games, so it probably falls into the 150k-200k bracket. We'd need a confirmation from IW, though.
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June 16th, 2007, 09:01 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Standard commander summon.
Quote:
Edi said:
Yep, I also ran the numbers through a spreadsheet. So we have a lower limit of ~137k for the ceiling. People have reached the upper limits in some games, so it probably falls into the 150k-200k bracket. We'd need a confirmation from IW, though.
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A confirmation would be nice, but also a game option where higher end computers can increase the limit.
Hey Devs... any chance of inclucing this option within a future patch?
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