|
|
|
 |
|

May 8th, 2007, 05:35 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Emailer b0rked, turn notification inavailable?
In some places this game needs a good overhaul.
|

May 8th, 2007, 06:58 AM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Emailer b0rked, turn notification inavailable?
Quote:
Covenant said:
Is there any way to undo a turn?
|
There is, I make backups right before and after a new turn is generated. But I don't think this warrants a reboot, take it as a learning experience.
Quote:
Covenant said:
Regardless, what's up with the "C'tis is cheating lol" message from 'Host'?
|
False alarm, most likely. Maybe something about building queues, yeah. I'll take a look at it after the game is over.
|

May 9th, 2007, 03:13 AM
|
 |
Sergeant
|
|
Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Emailer b0rked, turn notification inavailable?
I had a similar problem earlier in the game where the moves did not seem to go in the right order within my territory when Ulm was invading. I didn't ask for a turn redo because of it, though.
__________________
"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
|

May 10th, 2007, 02:42 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Turtles in the south
Less than an hour left and Ermor and Sauromatia still have to make their move.
If they don't have their turns in by then, I'll add another 12 hours to the timer or something, but I'll only do this once. MOVE! 
|

May 10th, 2007, 03:24 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Turtles in the south
24 hours added to the timer. I'll definately implement the script that sends a warning email 4 hours before hosting, but then I won't rig the timer again.
|

May 11th, 2007, 01:44 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Turtles in the south
Oops. I knew I had to play before the 10th, yet somehow I had convinced myself the tenth was today, not yesterday
... Sorry.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

May 11th, 2007, 01:47 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Turtles in the south
Huh? Last turn I found two of my mages (an Augur and an Augur Elder) in amongst the troops in the province screen, i.e. they were no commanders anymore. Any idea as to what can cause that?
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

May 11th, 2007, 04:14 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Turtles in the south
Were they enslaved or hellbound by the enemy, then brought back on your side during a battle?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|

May 11th, 2007, 06:17 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Turtles in the south
Nop, no battle happened thereabouts. That was also the one reason I could think of. The only thing special that happened in the relevant provinces was a couple of seeking arrows. (who didn't hit the mages in question btw)
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

May 12th, 2007, 12:23 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Status.php trouble
Meh, the status web page seems broken, dunno what the trouble is. I'll have a look at it later.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|