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  #1  
Old May 10th, 2007, 10:45 PM
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Default Re: Lunacratera Beta

What you have so far is a good start.

I played them using a earth9/nature9. This bless worked pretty good with the double axe werewolves. The protection from the earth bless was wasted I think, but the reinvigoration, regen and berserk turned them into killing machines.

I received two heroes during my first game with this nation. The werewolf with the white cloak and the R'lyeh spy. Both heroes were useful which is great.

The only national spell I was able to try before I won my game was the summon Moonmitos. Their magic attack was devastating, but never once did the stun effect work. I had about 50 of these guys I was toting around so I expected to see it work at least one time against massive armies.

It's pretty fun so far. The attack animations are a bit of a let down, I hope you add better ones as you work on this mod. Especially the double axe guy, it should not be difficult at all to create a wicked cool attack animation for him; just tilting the axe forward would go a long way to making him look cool when he fought.

I will play a larger map next time so I have a chance to test the nation specific evocations and the other construction spell.
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Old May 11th, 2007, 02:06 AM
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Default Re: Lunacratera Beta

I assume you mean Moonmitas? They are the small ones. I may have to scale back their attack power a bit. I think you are confusing stun with paralyze. Stun just increases fatigue.

The Berserker and the Soldier will probably be the first ones to receive a more proper attack sprite.

As far as the heroes go, you got the two most interesting ones IMO.

I am also interested in what people think about the pricing of things.

Thanks for the feedback!
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Old May 11th, 2007, 02:09 AM
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Default Re: Lunacratera Beta

Oh ok, then it is working fine. I did notice higher fatigue on the units that were being hit that survived the high damage of the attack.

I used the R'lyeh spy to jack up the unrest in a capital that was being sieged by a second enemy .

I didn't notice any insane prices on any of the units, but I was not really paying attention that game. Next game I will look them over and let you know what I think on pricing.
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Old May 11th, 2007, 02:12 AM
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Default Re: Lunacratera Beta

The Pangaean spy is even better at the unrest game.
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Old July 26th, 2007, 09:37 AM
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Default Re: Lunacratera Beta

A werewolf mod !!!
Let us chase down those worm eaten vampires !
Seriously it's a very good mod, very original gameplay. (small combat groups of elite werewolfs)
At last a defender of nature not crippled by maenads, or trying to imitate civilised factions.(just don't understand how to play cradle of gaea)
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