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  #1  
Old May 13th, 2007, 07:51 AM
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Default Re: Query for more indeepth explanations....

Hey there, you can search on this forum for a lot of good insights. Things that other people have talked about will give you good hints.

For automation, search for "minister". Most people don't like ministers, so you'll find tips in those threads about chaining orders to automate ships as well.

For strategies, it often came up what was needed for a specific threat. But you could just try them all in the simulator.

If that all sounds dull, you can start a PBW newbies game, and learn by dialog with you allies, and enemies.
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Old May 13th, 2007, 03:56 PM

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Default Re: Query for more indeepth explanations....

http://www.shrapnelcommunity.com/thr...&Number=153474
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Old May 13th, 2007, 04:17 PM

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Default Re: Query for more indeepth explanations....

NICE Link !!!

That's what I am looking for.
A lot of useful information.
Will need time to digest it
however.

Lots of hints and pointers.

Thanks.
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  #4  
Old May 14th, 2007, 04:21 AM
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Default Re: Query for more indeepth explanations....

Grab all the planets you can. Don't worry if that means you loose a few to conquest. Mines are good early-game defence. Build lots of resource storage, so you have a fall-back cushion when you have to start cranking out ships. It's hard to overemphasize the early game. How well you do there can literally change the course of the game.
Beyond that, develop your strategic instinct.

(*Sigh* Such a small responce. Tsk, tsk)
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Old May 14th, 2007, 02:00 PM
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Default Re: Query for more indeepth explanations....

Quote:
narf poit chez BOOM said:
How well you do there can literally change the course of the game.
(*Sigh* Such a small responce. Tsk, tsk)
That describes two of my biggest problems with SEV so far. If you mess up early game you are basicly done, but don't find out until many turns later. Also the game tends to be about how many planets you have, which is a random factor in most circumstances that is outside your control.
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Old May 14th, 2007, 03:48 PM
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Default Re: Query for more indeepth explanations....

The first is a common complaint about all the 4X games.
What hurts the most is to start with few planets to reach in the first turns (at least in a 1vs1, with more players diplomacy becomes the most important factor). But this is efficiently countered by a start on 3 good planets.

About the second... It's not the number of planets that is important , but their "quality". Also, HOW you use the planets is very important.
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Old May 14th, 2007, 04:17 PM
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Default Re: Query for more indeepth explanations....

If you want to really break it down it comes down to how many facilitie slots you can get, but number of planets is essentially that.
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