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  #1  
Old May 13th, 2007, 03:56 PM

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Default Re: Query for more indeepth explanations....

http://www.shrapnelcommunity.com/thr...&Number=153474
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Old May 13th, 2007, 04:17 PM

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Default Re: Query for more indeepth explanations....

NICE Link !!!

That's what I am looking for.
A lot of useful information.
Will need time to digest it
however.

Lots of hints and pointers.

Thanks.
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  #3  
Old May 14th, 2007, 04:21 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Query for more indeepth explanations....

Grab all the planets you can. Don't worry if that means you loose a few to conquest. Mines are good early-game defence. Build lots of resource storage, so you have a fall-back cushion when you have to start cranking out ships. It's hard to overemphasize the early game. How well you do there can literally change the course of the game.
Beyond that, develop your strategic instinct.

(*Sigh* Such a small responce. Tsk, tsk)
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  #4  
Old May 14th, 2007, 02:00 PM
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Default Re: Query for more indeepth explanations....

Quote:
narf poit chez BOOM said:
How well you do there can literally change the course of the game.
(*Sigh* Such a small responce. Tsk, tsk)
That describes two of my biggest problems with SEV so far. If you mess up early game you are basicly done, but don't find out until many turns later. Also the game tends to be about how many planets you have, which is a random factor in most circumstances that is outside your control.
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  #5  
Old May 14th, 2007, 03:48 PM
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Default Re: Query for more indeepth explanations....

The first is a common complaint about all the 4X games.
What hurts the most is to start with few planets to reach in the first turns (at least in a 1vs1, with more players diplomacy becomes the most important factor). But this is efficiently countered by a start on 3 good planets.

About the second... It's not the number of planets that is important , but their "quality". Also, HOW you use the planets is very important.
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Old May 14th, 2007, 04:17 PM
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Default Re: Query for more indeepth explanations....

If you want to really break it down it comes down to how many facilitie slots you can get, but number of planets is essentially that.
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  #7  
Old May 14th, 2007, 04:42 PM
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Default Re: Query for more indeepth explanations....

Also, how well you can use the space available depends on your racial bonuses. And when you research orbital mining, you become a lot less limited by how many planets you have - except for research and intel.
I even wonder if it's not too powerful : orbital mining in combination with base space yards gives you practically unlimited industrial growth, while costing roughly the same than a new planet type colonisation tech.(for ALL 3 resources!)

It's true that the IRM system where population plays a lot more important role is more balanced, since in Se5 there is no "bureaucracy" to limit the effectiveness of the larger empires...
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