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Old May 14th, 2007, 10:32 AM

Saxon Saxon is offline
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Default Re: EA Ulm advice wanted

Howdy,

So, it seems agreed that EA Ulm does not like elephants and many of their units are less than ideal. Let us get to the good stuff, what are they good at!

Seems to me that you need high scales for this nation, as gold and resources are most helpful. Their mages are not too exciting, but do have a range of paths and a forge bonus. I was thinking of researching conjuration and building up some thugs with cheap items.

Nature seems the only path you can get going without a pretender, so the usual Thistle Mace, empowerment, Gift of Health and mass protection have worked for me before. Others mentioned Panic. What other combat type spells can you roll out with this nation?

Where do you see taking this nation after the initial expansion?
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Old May 14th, 2007, 12:06 PM

johnarryn johnarryn is offline
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Default Re: EA Ulm advice wanted

EA nation is a very strong nation, in my opinion. Steel Maidens are very strong with good defense, protection and attack.

Warrior Maidens are powerful archers...

In midgame, you should focus on diversifying your magic through constant site-searching to find powerful independent mages. Your steel maidens, shield maidens and warriors maidens can take most other nationals on a troop-for-troop basis... spells like flaming arrows, blade wind, strength of giants and others can help even the odds against tougher nations. Use your stealth to your advantage, raiding if you must... hiding in your own territory to confuse the enemy about your numbers is also helpful.
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