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May 14th, 2007, 11:59 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Time extension
Same here, 24 hours... ok, I'd really like 12 hours  but can live with 24.
I gotta say, for an MP newbie this is like crack... I'm always checking the status page or jumping back in to make a useless tweak. I know its unfounded, but I have a sneaking suspicion the server notification takes like 10 minutes to get sent out. Which is 10 wasted minutes before I can see my turn results!!! Yeah, I need help.
I'm in the mid/late game of a newbie game as Atlantis, and its a complete 180 from this game in terms of size, complexity and fun. Then I made the mistake of jumping in two other MP games... one with trying a bless strat with LA TC (sucks) and the other with picking the exact wrong scales with Pangaea (sucks)... so those will both be early defeats
so, ramble off... 24 hours is good.
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May 14th, 2007, 03:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Time extension
Quote:
jutetrea said:
I gotta say, for an MP newbie this is like crack... I'm always checking the status page or jumping back in to make a useless tweak. I know its unfounded, but I have a sneaking suspicion the server notification takes like 10 minutes to get sent out. Which is 10 wasted minutes before I can see my turn results!!! Yeah, I need help.
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Hmmmmm good point.
Im glad that the status page is being useful. I see many of the other servers coming up with versions also.
But come to think of it, I did put the email notification at the end of the post.sh (after hosting) and with all of the zipping and moving and swapping files it might have gotten abit long. OK Ive moved the email notification to the beginning of post.sh which should get the emails out immeadiately after the turn finishes hosting. They dont get sent to any major ISP mail server for sending. I am my own mail server so Im pretty sure that they do get sent pretty instantly.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 14th, 2007, 03:42 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Time extension
Yes, very useful and thanks.
I'm probably on the more rabid edge of turn checking (since I work from home) but thanks anyway!
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May 14th, 2007, 03:43 PM
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Second Lieutenant
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Join Date: Mar 2007
Posts: 559
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Time extension
I dunno Jutetrea. When I AM home, I am the same way. The game surely should be outlawed. At least for married folk.
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May 14th, 2007, 04:08 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Time extension
To beat that addiction, sign on to the Dominions IRC channel and have some blitzes. Then do some MP games. Once you have played a couple, you're developing a more laid back personality about it. 
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May 15th, 2007, 11:20 AM
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Sergeant
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Join Date: Oct 2006
Posts: 290
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Time extension
We, the glamour people of Hellheim are almost finished... We do need support as fast as possible. Our lands are rich so if we will be beaten by Mitclan and Cits, they will get a huge amounts of gems... Others will loose and become slaves.. Stop them or they will win... We have plenty (400+) of gems so if we start loosing, we will tranfer them to the strongest nation (doesnt counting Cits or Mitclan of course).
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May 15th, 2007, 11:32 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Time extension
The High Council of Sauromancers are glad that they will not be the recipient of cursed treasures. Those cursed gems would bring ruin upon the strongest of nations, as the world unites against the suddenly overwhelmingly dangerous opponent.
We would, however, gladly take the hen that lays the golden eggs as compensation for the scores of our lizard kin that were slaughtered in the foolish Hellheim rush against the C'tis Capital.
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