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  #1  
Old May 14th, 2007, 11:59 AM

jutetrea jutetrea is offline
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Default Re: Time extension


Same here, 24 hours... ok, I'd really like 12 hours but can live with 24.

I gotta say, for an MP newbie this is like crack... I'm always checking the status page or jumping back in to make a useless tweak. I know its unfounded, but I have a sneaking suspicion the server notification takes like 10 minutes to get sent out. Which is 10 wasted minutes before I can see my turn results!!! Yeah, I need help.

I'm in the mid/late game of a newbie game as Atlantis, and its a complete 180 from this game in terms of size, complexity and fun. Then I made the mistake of jumping in two other MP games... one with trying a bless strat with LA TC (sucks) and the other with picking the exact wrong scales with Pangaea (sucks)... so those will both be early defeats

so, ramble off... 24 hours is good.
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  #2  
Old May 14th, 2007, 03:38 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Time extension

Quote:
jutetrea said:
I gotta say, for an MP newbie this is like crack... I'm always checking the status page or jumping back in to make a useless tweak. I know its unfounded, but I have a sneaking suspicion the server notification takes like 10 minutes to get sent out. Which is 10 wasted minutes before I can see my turn results!!! Yeah, I need help.
Hmmmmm good point.
Im glad that the status page is being useful. I see many of the other servers coming up with versions also.

But come to think of it, I did put the email notification at the end of the post.sh (after hosting) and with all of the zipping and moving and swapping files it might have gotten abit long. OK Ive moved the email notification to the beginning of post.sh which should get the emails out immeadiately after the turn finishes hosting. They dont get sent to any major ISP mail server for sending. I am my own mail server so Im pretty sure that they do get sent pretty instantly.
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  #3  
Old May 14th, 2007, 03:42 PM

jutetrea jutetrea is offline
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Default Re: Time extension


Yes, very useful and thanks.

I'm probably on the more rabid edge of turn checking (since I work from home) but thanks anyway!
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  #4  
Old May 14th, 2007, 03:43 PM
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jimkehn jimkehn is offline
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Default Re: Time extension

I dunno Jutetrea. When I AM home, I am the same way. The game surely should be outlawed. At least for married folk.
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  #5  
Old May 14th, 2007, 04:08 PM
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lch lch is offline
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Default Re: Time extension

To beat that addiction, sign on to the Dominions IRC channel and have some blitzes. Then do some MP games. Once you have played a couple, you're developing a more laid back personality about it.
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Old May 15th, 2007, 11:20 AM

Kojusoki Kojusoki is offline
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Default Re: Time extension

We, the glamour people of Hellheim are almost finished... We do need support as fast as possible. Our lands are rich so if we will be beaten by Mitclan and Cits, they will get a huge amounts of gems... Others will loose and become slaves.. Stop them or they will win... We have plenty (400+) of gems so if we start loosing, we will tranfer them to the strongest nation (doesnt counting Cits or Mitclan of course).
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  #7  
Old May 15th, 2007, 11:32 AM

LoloMo LoloMo is offline
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Default Re: Time extension

The High Council of Sauromancers are glad that they will not be the recipient of cursed treasures. Those cursed gems would bring ruin upon the strongest of nations, as the world unites against the suddenly overwhelmingly dangerous opponent.

We would, however, gladly take the hen that lays the golden eggs as compensation for the scores of our lizard kin that were slaughtered in the foolish Hellheim rush against the C'tis Capital.
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