.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 14th, 2007, 04:20 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: LA Agartha Advice Wanted

Quote:
Shovah32 said:
Would some such as, say a robe of shadows be better than a marble breastplate for an SC who can cast the earth protection spells(stoneskin/ironskin/invunerability)?

Also do you prefer firebrands or shadowbrands?
I would say a robe of shadows is always better than a marble breastplate, etheral is always better than protection. Don't foget boots of stone/robe of shadows combo as well.

I like both swords, my favourites are SC's that can have 1 of each and a shield ie...3 arms plus. There should be a spell that can grow body parts...
Reply With Quote
  #2  
Old May 14th, 2007, 04:24 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: LA Agartha Advice Wanted

If you had to pick one of the swords which would it be? And vrs most regular armies i would probably take the breatplate(assuming the SC didnt have earth magic) over the robe since the robe lets you ignore 75% of regular damage(with magic doing alot of damage to your low prot SC) but high prot, generally 20+, lets you ignore alot more than that vrs most weapons(bows, spears, shortswords ect).
Reply With Quote
  #3  
Old May 14th, 2007, 04:36 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: LA Agartha Advice Wanted

I would take the breastplate (or boots of stone) normally, but as you say Tomb Oracles can cast Ironskin. Umbrals are ethereal and still take plenty of damage from regular troops, but a naked Wraith Lord is Prot 22 with Ethereal, which is basically what you'd get from a Robe of Shadows-equipped Tomb Oracle; with Soul Vortex a naked Wraith Lord is essentially immune to most normal units in any quantity. Edit: Don't forget that a Marble Breastplate increases encumbrance and a Robe of Shadows doesn't. [I had a bug once where a Wraith Lord wearing Boots of Stone took huge amounts of fatigue from spellcasting. Don't know if it happens with the Marble Breastplate but it's still +8 spellcasting encumbrance or something.]

So yeah, Robe of Shadows. Of course a Ring of Regen would be nice given their high HP base, and of course a Pendant of Luck. Reinvigoration can be gotten from Summon Earthpower instead of items; perhaps Boots of Quickness, Horror Helmet, and Golden Shield would make a nice combination given the death magic on the oracle and the high parry of the shield. For swords I'm partial to Woundflame if you can get it, and a Shadow Brand if you can't for the area-effect AN damage; but perhaps there's another sword that leverages the oracle's high strength better. I think there's a sword that does area-effect AP or AN damage.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #4  
Old May 14th, 2007, 11:00 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: LA Agartha Advice Wanted

Slightly off topic, but is Bone Armour (built in Vortex) worth it against high MR troops like Helheim? For example if you were to put it on an Ice Devil?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #5  
Old May 15th, 2007, 12:13 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: LA Agartha Advice Wanted

Probably not, because 1.) their MR is high enough that you will leech only a fraction of the normal HP/fatigue, and 2.) Vanir are expensive enough to be worth killing even one-by-one without crowd control spells. That is to say, Soul Vortex usually doesn't kill all that many chaff so much as it gives you back fatigue, and against Vanir it will kill even fewer. Not worth the low Prot on Bone Armour.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #6  
Old August 13th, 2007, 08:42 PM

lachniet lachniet is offline
Private
 
Join Date: May 2004
Posts: 7
Thanks: 0
Thanked 1 Time in 1 Post
lachniet is on a distinguished road
Default LA Agartha technique

This is how I play Agartha - in single player

Get a rainbow pretender great sage, and research nothing but Conjuring-5. Defend yourself as yuo see fit until you get there. Then send you sage out to find sites and start summoning the crap out of Umbrals. Use them as your front line (with a few meat shields to take the first volley of arrows). Keep summoning them in bulk, if you can build up an army of about 30-40 of them in your front lines you are pretty much unbeatable because they have good MR as well as being ethereal. They also can take on water provinces well if you summon a wraith lord and give him an item for water breathing or something. Banes work well if you are low on gems.

While you are holding your own and taking other people's home sectors, research up gift of reason and start GOR'ing umbrals up the wazoo. Equip them which charcoal shields, marble armor, amulet of MR and amulet of luck, and maybe some handy boots for either flying (nice for hit-n-run) or for quickness or rejuvination. They have a good drain life and generally double their HP to about 128 and stay there during most battles. I have seen a single GOR Umbral thus equipped take out hundreds of enemies, and easily anything but a main force. They'll die quick against a true enemy force with good magic users and so on though. As an aside, they'll take a TON of hits and get lots of crippling ailments pretty quickly. Be prepared to bring them home after 8-10 rounds of fighting and give all of their loot to a new fresh GOR umbral.

Lachniet
Reply With Quote
The Following User Says Thank You to lachniet For This Useful Post:
  #7  
Old May 17th, 2009, 03:30 AM

P3D P3D is offline
Sergeant
 
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
P3D is on a distinguished road
Default Re: LA Agartha Advice Wanted

Was playing with LA Agartha, and the lack of gems might be the reason to go for a heavy bless strategy, with everywhere recruitable troops.

The Blindfighters have two main disadvantage: fatigue and damage outlay. This asks for E9B4 bless, and alteration could be neglected for a while. Now you have 24 protection, shrugging of heavy cavalry charges, crossbows (kite shields) even fire evocations with minimal casualties.

It also asks for a turmoil-luck strategy. Especially with the Great Olm multiheroes you might get in CBM (Great Olm or a the immortal Possessed Corpse). And heavy bless will need crap scales somewhere - Turmoil, cold, drain. As your troops are resource-heavy but cheap (so not massed in very big number), this makes a good synergy. E.g.:

Imprisoned druid E9S4N4B4 Dom5 T1P2C2G0L3D2
Imprisoned Titan E9A9 Dom4

Alternative initial expansion is P3 and buy the medium-heavy crossbows. Prot 16 is adequate against most indies.

The slow blindfighters on Hold and Attack are also compatible with your crossbows.

With heavy bless you might go straight for Artifacts, picking lanterns, and Weapons of Sharpness on the way.

While old and fragile, the necromancers are awesome spellcasters. FEDS is arguably one of the best path combinations, and not being cap-only, you should will luck on F3/S2/E4/D4 ones. Very efficient manual site searchers, which is great in the magic-depleted Late era.
You need the pretender to account for your deficiencies though - high S, N and B for blood stones, perhaps A.
Twiceborning them is an option but expensive considering an Oracle cost 30 - do it for the rare randoms.

The main strategic choice is on whatever you want to spending your death gems on.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.