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Old May 14th, 2007, 04:57 PM

Micah Micah is offline
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Default Re: Request for strategy: Late game tips

Who would volunteer to actually CAST Burden or anything else similarly nasty though? Sure you can find 15 nations to kick in some gems for it, but I sure as heck wouldn't want to be the one to put a bullseye on my forehead by actually casting it, since nations 1-14 get the benefit from it as long as nation 15 can manage to keep a single mage alive...so basically until his entire nation gets destroyed by his PO'd neighbors.

AC is going to be inevitable, I think, because of the amount of blood nations. It might not always be up, but I think it'll reappear even if it gets taken down...If a blood nation is up against the wall getting some slave donations to cast it will probably be easy, and if they already look like they're going to be taken out casting it and holding out for 10 turns or so seems like a real possibility. Looming Hell less so, but I think it'll end up going up and staying up since it's not a large enough AoE for it to be a dispel target. That's 2 of the 5 slots gone.

Blood overall will be weakened a bit since the SCs will get spread out all over the place though, although the same goes for the royalty...
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Old May 14th, 2007, 05:10 PM
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Baalz Baalz is offline
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Default Re: Request for strategy: Late game tips

Micah,

I think that everyone is overestimating an overwhelming smackdown on the caster of anything nasty. Certainly nobody (smart) is going to cast something that is likely to result in 4 of their neighbors declaring war on them, but this fails to take into account that depth of consideration that would go into that casting. Perhaps one of your neighbors is tightly allied to you, and though he isn't a big fan of Astral Corruption he's not likely to attack you because you're helping each other out a lot, particularly if you give him a warning it's coming. Maybe another of your neighbors is already engaged in all out war on the other side of his kingdom. Maybe two more of your neighbors aren't near strong or bold enough to attack you, and maybe your last neighbor is a blood nation. This isn't really all that out there, it's just all about looking for the right opportunity...
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Old May 14th, 2007, 05:46 PM
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Jazzepi Jazzepi is offline
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Default Re: Request for strategy: Late game tips

Quote:
Baalz said:
Micah,

I think that everyone is overestimating an overwhelming smackdown on the caster of anything nasty. Certainly nobody (smart) is going to cast something that is likely to result in 4 of their neighbors declaring war on them, but this fails to take into account that depth of consideration that would go into that casting. Perhaps one of your neighbors is tightly allied to you, and though he isn't a big fan of Astral Corruption he's not likely to attack you because you're helping each other out a lot, particularly if you give him a warning it's coming. Maybe another of your neighbors is already engaged in all out war on the other side of his kingdom. Maybe two more of your neighbors aren't near strong or bold enough to attack you, and maybe your last neighbor is a blood nation. This isn't really all that out there, it's just all about looking for the right opportunity...
I would like to say that Atlantis continues to put Forge of the Ancients up in the Middle Way game. He's done it twice, and I think he's clamhording like crazy, which just means when people get around to finally dispelling it, he can just cast it again.

There was a push for an alliance against him because of this, but it's very difficult to effectively gang up on someone like that. I personally think it's much more effective to be powerful than to be weak. I would never curtail my own development.

Jazzepi
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Old May 14th, 2007, 08:20 PM
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Velusion Velusion is offline
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Default Re: Request for strategy: Late game tips

Quote:
Baalz said:
Micah,

I think that everyone is overestimating an overwhelming smackdown on the caster of anything nasty. Certainly nobody (smart) is going to cast something that is likely to result in 4 of their neighbors declaring war on them, but this fails to take into account that depth of consideration that would go into that casting. Perhaps one of your neighbors is tightly allied to you, and though he isn't a big fan of Astral Corruption he's not likely to attack you because you're helping each other out a lot, particularly if you give him a warning it's coming. Maybe another of your neighbors is already engaged in all out war on the other side of his kingdom. Maybe two more of your neighbors aren't near strong or bold enough to attack you, and maybe your last neighbor is a blood nation. This isn't really all that out there, it's just all about looking for the right opportunity...
I tend to agree with Baalz. I've found people to be rather selfish in these sorts of games - not really willing to fork over the resources to defeat a larger threat until that threat is almost (and usually) too late.

But we'll see... 62 players might change things...

I do agree that unless the blood nations get pounded early in the game we will probably see Astral Corruption up for most of the game. I think it will be much easier for the blood nations to pool blood slaves, whereas I doubt you'll have anyone but LA Ermor really going for Utterdark/BoT...
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Old May 14th, 2007, 08:28 PM

Micah Micah is offline
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Default Re: Request for strategy: Late game tips

There are quite a few nations with no old-age problems...Rlyeh and the Heims would both (by which I mean all 7 of them) have no problem seeing BoT go up.
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Old May 14th, 2007, 08:43 PM
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Default Re: Request for strategy: Late game tips

Quote:
Velusion said:
I tend to agree with Baalz. I've found people to be rather selfish in these sorts of games - not really willing to fork over the resources to defeat a larger threat until that threat is almost (and usually) too late.

But we'll see... 62 players might change things...

I think this is called the Tragedy of the Commons.

Jazzepi
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