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  #1  
Old May 14th, 2007, 11:15 PM
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Default Re: Request for strategy: Late game tips

Quote:
jutetrea said:
Right, but after 100 turns of alliance you don't just stab him in the back do you?
Not really. When I make my alliances I usually try to be pretty clear that alliances cover everything except installing the other player on the throne as a winner.

So that was his warning...

It's never came up in a Dom3 game where I had to do that though...

Edit: If I had no chance of winning and my ally did I sure wouldn't try to stop him though.
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Old May 15th, 2007, 12:41 AM

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Default Re: Request for strategy: Late game tips


Kind of random, but question on pricing.

So i've got a good spot in one game where i can become somewhat of a merchant during a peaceful time. I offered prices of 5 pays 7 if same gemtype, 8 if other gem type. for example clam costs 15w+5N so would be 21W+7N to pay or 32 misc gems.

Too high? Too low?

First time i've done it so just curious. Some items will take my pretender to build, which hurts research, but I'm doing well in research in the game (1st currently).
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Old May 15th, 2007, 01:05 AM
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Default Re: Request for strategy: Late game tips

You know, as an impartial observer, I'd have to say too high. Unless you are selling to R'lyeh, Niefelheim or Ermor, who are are not only incredibly dangerous but are also unstable to boot. In those cases your prices are far too low, and you should charge at least triple what you are proposing.

Don't even think about selling to Helheim, because the items will just get heim blood all over them, and that would really be a pity. And any nations who have a pact with you should get 50% off at the end of each month.

How does that sound?
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Old May 15th, 2007, 01:17 AM

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Default Re: Request for strategy: Late game tips

Not exactly too high or too low, but... I'd probably charge based on value, which means rarity and utility more than gem cost. (Of course, some things just won't be valuable enough to be worth selling period.) Remember that these items cost you research and mage-time to make, and/or pretender points to bootstrap you into paths to make them. And it would cost other nations the same. So, dwarven hammers might be 25 gems, and a bag of winds might be 60. Boots of Flying, however, don't bootstrap into anything and so your 7/5 formula seems reasonable to me, 14 gems. Remember that you're saving them on research cost as well as possibly getting them into paths they couldn't have reached independently.

-Max
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Old May 15th, 2007, 01:36 AM
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Default Re: Request for strategy: Late game tips

Quote:
MaxWilson said:
Not exactly too high or too low, but... I'd probably charge based on value, which means rarity and utility more than gem cost. (Of course, some things just won't be valuable enough to be worth selling period.) Remember that these items cost you research and mage-time to make, and/or pretender points to bootstrap you into paths to make them. And it would cost other nations the same. So, dwarven hammers might be 25 gems, and a bag of winds might be 60. Boots of Flying, however, don't bootstrap into anything and so your 7/5 formula seems reasonable to me, 14 gems. Remember that you're saving them on research cost as well as possibly getting them into paths they couldn't have reached independently.

-Max
In a game with a lot of players I think you'll get much better deals than that trading with other nations. Just send out a message to a few nations you know should have the paths for the items you are looking for and most will probably be looking for something you can make...
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Old May 15th, 2007, 01:44 AM
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Default Re: Request for strategy: Late game tips

Another plus on trading is that it can increase the trust between nations.
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Old May 15th, 2007, 01:55 AM
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Default Re: Request for strategy: Late game tips

Is that just for you to figure with or that was what you were going to send out? You might also keep in mind that some people hate math. A general sending with a formula might not get you as many responses as some straight sales prices.
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Old May 15th, 2007, 02:25 AM

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Default Re: Request for strategy: Late game tips


What I sent out, figured the math wasn't too deep or they could just ask me for the price of a specific item.

I agree on the value being based on rarity/utility but this way seemed much easier - at least to get the ball rolling maybe.

For instance, a ring of sorcery - highly highly useful, would be going for 56 astral or 64 misc gems. only a 16 profit on top, but add another (10?) with the hammer and it makes more sense.

For a mage turn I invest 40 of a gem i'm strong in and get back 26 extra or I shore up my weaker numbers with 64. On the useability side with someone who maybe maxed out at 2S it may be worth 100 astral to actually get the item...but far fewer sales (and far less buffing of opponents).

Is it worth not selling boosters at all? Why bootstrap a nation other than a pure ally into a new line?

Hmm, hope there's more dialogue on this as the more I think about it the more paranoid I get.

Will the volume/profit offset the helping of another nation? I'm assuming yes as it happens relatively frequently...
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