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  #1  
Old May 15th, 2007, 04:56 AM
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Edi Edi is offline
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Default Re: No Independents - Modded Solution

We would need poptype modding for that, Gandalf. Then we could get rid of the pesky types and only have decent indies. Of course, the AI would still recruit them and we'd get the faceless indie horde of <insert nation name here>.

This mod will make things more difficult for water nations that do not have amphibious troops, but I do not play them very much and the land nations get more play. Not all the indies are disabled either, you still get the good heavy infantry and cavalry, for example.
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Old May 15th, 2007, 02:55 PM

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Default Re: No Independents - Modded Solution

Gandalf,

True, you could assign poptypes, but then you'd have to assign indies as well and re-randomize every game, whereas the NI maps just take the braindead approach of assigning invalid poptypes to every province. It is the NI map approach I was referring to as the "map solution."

Edi,

The AI seems to recruit only small numbers of e.g. ichthyids under the resource mod, so maybe you wouldn't get a faceless indie horde if you only assigned recruitable poptypes to e.g. 15% of the map. Overall I like the modded solution better, though.

-Max
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Old September 1st, 2007, 05:18 PM
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Default Re: No Independents - Modded Solution

The No Independents mod has been updated, details in the mod subforum thread.
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Old October 26th, 2007, 03:39 PM
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Default Re: No Independents - Modded Solution

The independent improvement mod has been updated. See the mod forum thread for details.
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