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May 15th, 2007, 03:52 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Time extension
Looks like I am holding this game up. I have a few more things I have to do this afternoon, then I will get my turn in, I am sorry for the delay 
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 16th, 2007, 10:18 AM
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Sergeant
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Join Date: Oct 2006
Posts: 290
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Time extension
...we will hold just for a few days more... those will be probably the last words the world will hear from us as a Nation...many refuges are looking for their new homes... The High Council deicided to give all the money and gems to the Choosen nation, closest to our hearts... We belive they will free our people from jungle people... We belive that we will rise again... soon...
virgins: run away!!!! Mitclan is coming 
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May 16th, 2007, 11:58 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Time extension
Mictlan has found many beautiful women in the (former) lands of Helheim, but unfortunately none of them were virgins. So now we know what all your mages were up to when they should have been researching or summoning or crafting  . That's why you have so many gems left over to donate to your mystery ally!
And anyway, honestly, it's true, we're only paying a visit to the South. The remains of our armies will soon be heading back to our jungles in the West.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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May 16th, 2007, 02:14 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Time extension
Gandalf - are we staying on a 48 hr timer or can we still move to a 24 hr timer?
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May 16th, 2007, 02:20 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Time extension
Up to you guys
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 16th, 2007, 02:33 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Time extension
Saw 4 votes for 24 hrs, 1(2) for 12 hrs  and didn't see any for 48 hrs.
Anyone have a problem with switching back to 24 hours after the next turn?
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May 16th, 2007, 02:45 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Bankruptcy!
The nation of TC regrets to inform all that we have sacked our marketing and business development VPs and will be discontinuing the previous pricing model. It proved wildly...unpopular.
Two mildly abused and previously overpaid executives are available for hire. We'll throw in their detached bits for free.
In the future we will be willing to purchase/trade for gems or trade/construct items on an individual basis at any time.
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