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May 16th, 2007, 03:07 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Wish-List for Dominions 4
I wish that when a message occurred for a province, the province number was listed as well as the name. "Banner has cast Voice of Apsu. 1 new magic site was found in Sedgewater (33)." It would make it much quicker to look it up in the nation overview table, and it would also make the "#" hotkey much more useful.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 21st, 2007, 05:43 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Wish-List for Dominions 4
I wish that turn reports were archived somehow, so that I could read messages from previous turns or even watch battles from last year. Even better if I could see what the map looked like in the past, and/or watch a replay of it changing, including watching dominion creep and border provinces changing hands, seeing phantom armies of now-defeated enemies menace my homeland and be shattered by a "battle" icon, etc.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 21st, 2007, 06:06 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Wish-List for Dominions 4
I'd be interested in your PHP script Ich.
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May 21st, 2007, 08:00 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Wish-List for Dominions 4
I'd like an auto-generated cave system feature, so that you could search for caves in a province and may find one-might just find a slab of granite-but the cave system itself would be random.
You could still have user-generated cave systems, but this would allow extra random cave provinces that noone would know about until you found them. You could even find extra random caves in provinces that already are-or connect to-established user-created cave systems. Some would be dry land-based caves, while others would be full of water. You might even have some filled with lava.
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You've sailed off the edge of the map--here there be badgers!
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May 23rd, 2007, 04:52 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Wish-List for Dominions 4
I would like a double check on the end turn button (surely I'm not the only one who has prematurely ended a turn).
An expensive building to increase gold and/or resources in a province.
Better selection of units from a captured home province, maybe add another building that allows recruitment of a mage and/or a warrior (non-sacred).
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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May 23rd, 2007, 07:16 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Wish-List for Dominions 4
I tried suggesting just one extra building, and got a lot of negative responses from it-there's a lot of anti-building sentiment going around, unfortunately.
I'd like the ability to create spells that not only have greater effects depending on your path level, but different effects if you're strong enough to actuate them. Like, you could have a spell that creates a cone of wind that stuns enemies be the first effect, but if you have 2 more Water than you need to cast it, it also causes ice damage.
You could even have spells that can be improved if you've got other paths beside the standard one-like casting a Bladewind that, if you've got high enough Fire magic in addition to Earth, the spell does additional fire damage.
It would look something like this:
Bladewind, cost 3 Earth
If caster has 5 Earth plus 5 Fire-each blade does +1 fire damage. Every 2 levels of Earth and Fire beyond 5 (7, 9, 11, 13, 15) grants +1 fire damage beyond that.
Something like that
It wouldn't necessarily be over-powered, because mostly only Pretenders are going to be able to use these kinds of spells, and the really powerful ones might have increased gem-costs associated with them
__________________
You've sailed off the edge of the map--here there be badgers!
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May 23rd, 2007, 08:06 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Wish-List for Dominions 4
Could we get an option to reserve gems away from the "pool gems" button? It'd save a lot of work reassigning blood sacrifice slaves after pooling all the new recruits, or keeping my returning pearls where they need to be when I've got clams all over the map...I'd like to not have to wait for dom 4 for this one =)
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