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  #1  
Old May 16th, 2007, 09:42 PM

jutetrea jutetrea is offline
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Default Re: Epic Heroes goes live-no more beta

would also love to see this extended to EA
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  #2  
Old May 16th, 2007, 10:12 PM

Xietor Xietor is offline
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Default Re: extending Epic Heroes to EA

Talk to Kristopher!

I love Dominions, but I never realized when I tackled this mod how much work would be involved in cranking out 22 unique thematic heroes-and i had a good bit of help. So I did not have to do all 22.

We are talking maybe one hundred hours of work. And I will be play testing, looking for ways to improve the descrs. for at least a month.

Turin is going to incorporate at least some of these heroes into his Worthy Heroes, but only for the EA and LA. I did not want these heroes used in the ma of worthy heroes, as it would seem weird to have 2 of Beowulf.

And Epic Heroes Mod(MA) may inspire someone else to do one for the EA or LA. I really believe that having a starting epic hero should cost design points, and maybe that would be a feature of Dom IV. For 40 points you start with your race's epic hero.

Still have not received much feedback on the likes or dislikes of the various heroes besides Beowulf. I am always curious to know how they are being received, and possible ways to improve upon them.
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Old May 17th, 2007, 01:45 AM

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Default Re: extending Epic Heroes to EA

Van-well they have the best early expansion, so they get a 6 hp hero. But all heroes are very useful. Did you take a strong dominion and let the tinker sit in it a bit? He makes things ya know! Nice things!

Mictlan-Jaguar warriors die pretty easy. And in the 62 player game, no one wanted to play MA Mictlan. That hero is a bit overpowered on purpose.

The Sacred Yeti weak? He does summon wingless which are not too good. But he has 40 hps! Look at the claws on him? Fear
plus 5 also. 20 prot. Fear the yeti! I may beef up his ranged attack. I made a special throw boulder attack but with his poor prec and the boulder's -4, he never hits anything.

Man-Beowulf was my 1st hero, and he is a bit tough.

Bandar needs all the help they can get. Monkey king was endoperez creation and i nerfed him to 8 hp. He is still wicked powerful, but bandar sucks so i give them some slack.
He also causes unrest, and has other negative features!

Ulm-They need a powerful hero. Anyone that has a mr of 9 needs help. And the Black Duke's hp are not exceptional. His does have a wicked summon.

Elephantarch-He may be overpowered, especially since arcos is a tough mp race anyway.

Black Phoenix may appear weak, but it is flying immortal and is 3 fire. That means it can harass armies in its dominion as well as the pretender phoenix can.

Machaka is not a strong race, so we can give the immortal assassin's backstab ability the benefit of the doubt.

Do not call Oceania average-Edi made that hero. heh.

Dr. P made the t'ien chi hero. I nerfed it a tad actually by taking away its flying, but added the weapons and a couple other things.

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Old May 17th, 2007, 01:51 AM

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Default Re: extending Epic Heroes to EA

oh, and lol. Leave that Ctis hero in a strong dominion and look what she summons. It does not get much better than that!

And I am adding 1e1n to pan. next version.

I am worried about the elephantarch. he may be a bit too powerful. Did you see his special summon? leave him in a strong dom a few turns.
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Old May 17th, 2007, 02:07 AM

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Default Re: extending Epic Heroes to EA

K, didn't see any of the domsummons yet, just played for 2 turns to see what summon allies does. I'll check that out later.

Yeti - I didn't think he had comparable stats for a melee and his summons weren't up to par with ulm/man/arco. Not sure if he had any other abilities.

K, I can see the Mict hero for MA...but that's one I'd think should be nerfed a bit for EA/LA. But I'm a Mict noob so could be wrong. Even if jag warriors are kind of weak, they're still sacred, and a free 120 gold. Pretty much giving any free sacreds kind of messes up the point cost limitation of having a high dom. At 20g Mict seems like it would be limited by its purchase of 4-8/turn and then add another 6 on top?

I'll test out the Arco hero later, seems like a great early indy killer with some support. Not sure how it would work as an MP SC.. SP I think it would rock.

Ulm - even if his hp's are great... pretty much everything else is. Before playtesting, my initial inclination would be to either drop some def or nerf his item effects. Obviously not sure till i get to play with it.

Machaka - think it matters if its a guarenteed kill. Being immortal he can kamikaze pretenders, die but still get the kill.

TC - losing the flying is kind of wierd thematically, but maybe necessary. All the blue robes in EA fly, but I don't think in LA and I'm not familiar with MA TC so unsure. Still think 3F or 3E would be a huge help.

Hmm, so i have to check for dom summons for C'tis and Van - will do.

Love the idea, and the implementation. Like the fact so far that there seem to be quite a few quirky things (summons, interesting items and such) which I like a lot.
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Old May 17th, 2007, 02:32 AM

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Default Re: extending Epic Heroes to EA

Interesting on the dom summons - few comments

Should the ice imps get cold aura?

Never saw a domsummons for C'tis at dom 6, just the serpents

dom summons from van are nice, makes him much better. Does he have a forge bonus? can't remember. If not, IMO he should.

tithe collector.. Am I missing something? Do the summons do anything?

Ry'leh - does he have a summon?

Yeti - seems like he has good volume, but still lower quality troops

Is backstab MR resistable? Or does it need to pass defense/prot? Only tried twice, but failed to hit both times.
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Old May 17th, 2007, 02:39 AM

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Default Re: extending Epic Heroes to EA

Jut, thanks for the initial feedback.

It really helps. You do need to consider their whole package though and that includes special summons. The whole point of the Tinker(if you read the descr) is what he builds. Same with marignon. The tithe collector builds a sacred monument, and while it cannot hit back, hitting them does have consequences.

Read the descr of that thing ctis summons. I know for a fact that the balance is not right on. It needs a good bit of testing.

Your advice on the sacred summons is good, and i will have to consider it. They do not have to pay the big upfront cost, then they get 1/2 maintenance because they are sacred.

Mictlan is so bad i really do not mind. But the others....
I think i will remove sacred summons for arcos for sure and replace it with a hoplite. 2 serpents for ctis i can live with, and it is thematic with a snake hero.
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  #8  
Old May 17th, 2007, 02:53 AM
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Default Re: extending Epic Heroes to EA

If the Oceanian hero is average, is that from the point of view of using it as a supercombatant? It was hardly intended to be that, but a mage. It provides Oceania with access to magic it would not otherwise get, though I suppose increasing the magic levels by 1 would make it more impressive.

I had no time to go through the Worthy Heroes mod or look at the other stuff in Epic Heroes, so I threw it together quickly and it could be below average for this mod. If it's underpowered compared to what the benchmark should be, it is no big deal to increase the stats. I was looking more at the thematics and story, which is the hardest thing to do well when designing a hero. Stas are always easy to adjust.
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