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May 17th, 2007, 01:44 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: extending Epic Heroes to EA
Ok, the C'Tis big summons is sweet! Have yet to gift of reason him, want to see what his slots are.
Bandar's 32 prot isn't as unreal as I thought.. low morale, low hp weaken him although he's still kind of cool. Maybe prophetize him and only use in domain?
Got the machaka assassin killed outside of domain vs. a flyer with an escort. BS'd an escort then harbringer came in and beat on me.
Since these are unique, it might be cool to have a national spell for all nations (lvl 5, ench, national strong path) similar to gift of rebirth but instead of bringing a mummy back it recalls the hero. Probably not, but I've quit SP games where I've lost my favorite hero.
What was the reasoning behind bow of war on the Mict hero and 2D on the ulm hero? Just curious
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May 17th, 2007, 04:50 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: extending Epic Heroes to EA
I gave all melee heroes a summons and a ranged weapon. There was no special reason the Blood-Cursed Champion got a Bow of War. Mictlan stinks, and i wanted a weapon that fired 13 arrows!
The Black Duke of Ulm idea was a commander from Arralen's Black Steel Ulm mod. Though i made some radical changes to him, i liked the name, the sprite, and the fact he summoned-all of which were borrowed from Arralen(with his permission).
But i created the Black Order Soldier he summons,added the forge ability, the magical steed, and because Ulm suffers from a horrific mr penalty, decided to give the "Black" Duke of Ulm a reason to be black. Obviously Arralen intended him to be black named after his black plate he wears. Since I wanted to make the Black Duke of Ulm formidable enough that Ulm became a valid mp choice, I added the 2d to him.
With the Black Duke of Ulm, Ulm gains:
1. access to death magic
2. a well equipped thug hero
3. black order soldiers-the best make units of any hero.
There are better strong dominion summons, but they are hard to amass, and will not come at all unless the dominion is strong.
Beowulf, Black Duke, and the other melee heroes can make troops in any dominion, and you know what you are getting each turn. Some of the stronger nations with melee heroes, do not get a very good make unit ability.
Ctis, Caelum, arcos. all have melee heroes, but the units they can make on a per turn basis are not nearly as good as the Black Duke. Though i changed the yeti from wingless to something more thematic. He is a creature of the wild, there was no thematic tie-in for him to make wingless.
So in the next version you will see something-different. More thematic.
4. great forge bonus-including a modification to all ulm units wearing full plate of ulm
In short, MA Ulm needed a reason for more people to play them-the Black Duke of Ulm is that reason.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 05:08 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: extending Epic Heroes to EA
Sounds good, hopefully be able to play with them a bit later. Created a 22 person game, all gods dormant, 10 dom, luck3 (to see other heroes hopefully), and as much of a bless as possible. Staled everyoen the first turn, without even looking at them... lost like 6 of them to dom kill doh. Kind of a pain to do 22 pretenders so i'll hopefully get back to it later.
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May 17th, 2007, 06:09 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: extending Epic Heroes to EA
I think you will have more fun, and get a better feel for a hero, by playing one of the races you like. Against the AI.
That way you can fully test the limits of the hero for your favorite race. I think you will find, for instance, that the Yeti is very tough. He is tougher in cold climates. What you may not have noticed is he has 2 "Yeti Claws." There are ap,
and with his high att and str, not many units can survive an attack by the Yeti. He also radiates cold, has a strong fear, strong movement, and a thick hide.
I feared the ryleh hero may be too tough, so he is lifeless to keep him from getting regen. I think he will still get hps back from his life drain attack. I do know pretenders that are lifeless gain hps with the alt 5 drain life spell. Testing will reveal if he is balanced.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 06:16 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: extending Epic Heroes to EA
If Li Bo isn't powerful enough for people's tastes, you could give him death as well as fire.
This would enable him to make a skull of fire, and then (with a ring of wizardry), staves of the elements and other fire boost items.
An extra earth he doesn't need, I don't think.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 17th, 2007, 06:28 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: extending Epic Heroes to EA
If anything Dr. I will give him his wings back. I hated to clip them, but i had a great fear of a flying immortal that could cast rain of stones multiple times on an invading army.
OT-did i paint a sympathetic enough plight for my race to receive departing gifts of gems and items?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 06:35 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: extending Epic Heroes to EA
Any powers that be know why revig does not work when i tried to give it to an epic hero. I ended up just lowering the enc to achieve a similar effect.
The Elephantarch, modeled on Hannibal, is known for his stamina and forced marches. So i was going to give him revig., but it did not function.
So i ended up giving him enc 0, which makes him brutal on that darn elephant(possibly overpowered). So he tramples to his heart's content, with no ench issues.
With his lowered prot though, it is risky to try and take a prov solo with him.
Even Beowulf, who i thought was a bit too tough, died rather quickly solo to a prov that had a few heavy calvary in it. Barbarian indies also seem to make short work of most of the melee heroes if they are solo.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 06:58 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: extending Epic Heroes to EA
ok, finally tried a real SP game. I'm liking the Ulm elite hero. His summons essentially save the day early game and I'm assuming (just got to const 4) that he'll make a good thug.
regarding the TC hero, I always get 2D minimum on my pretender just to get the ball rolling with a +D staff, then you have mentors. Usually get streams from hades eventually as well for larger forging. I guess the same argument could be had for 3E (trolls), and starting with 2E gives you boots without having to wait for random. Still thinking he could use 1 path boost.
I'll try the yeti out soon, generally not a huge fan of Caelum, but will try em.
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