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May 17th, 2007, 06:28 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: extending Epic Heroes to EA
If anything Dr. I will give him his wings back. I hated to clip them, but i had a great fear of a flying immortal that could cast rain of stones multiple times on an invading army.
OT-did i paint a sympathetic enough plight for my race to receive departing gifts of gems and items?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 06:35 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: extending Epic Heroes to EA
Any powers that be know why revig does not work when i tried to give it to an epic hero. I ended up just lowering the enc to achieve a similar effect.
The Elephantarch, modeled on Hannibal, is known for his stamina and forced marches. So i was going to give him revig., but it did not function.
So i ended up giving him enc 0, which makes him brutal on that darn elephant(possibly overpowered). So he tramples to his heart's content, with no ench issues.
With his lowered prot though, it is risky to try and take a prov solo with him.
Even Beowulf, who i thought was a bit too tough, died rather quickly solo to a prov that had a few heavy calvary in it. Barbarian indies also seem to make short work of most of the melee heroes if they are solo.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 06:54 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Edi\'s Basalt King
Hmm, far from being weak, this guy can melee with the best of them.
He has 60 hps, 16 prot, great str, att. He has a magic weapon. his def is average, but if you make him a prophet he is quite tough.
With water magic he can get quickness early, and with 3 earth he can benefit from alt spells that add to his prot. With a fire/earth magic combo, and a forge bonus, he could have a fire shield underwater.
And he does have fear. I tested him out of the gate as a prophet with a pretender that did not have 4 of any magic, and he took a province solo. he had 84 hps to start, and almost died, but he took it. So if he had a pretender with even 4 nature-look out.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 07:00 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Edi\'s Basalt King
Hmm, so he would be considered the melee/mage combo type? If so that works well considering most of the others are one or the other. I was mostly considering him as a stay back mage type and utility thereof. I rarely throw my high paths into melee.
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May 17th, 2007, 06:58 PM
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First Lieutenant
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Re: extending Epic Heroes to EA
ok, finally tried a real SP game. I'm liking the Ulm elite hero. His summons essentially save the day early game and I'm assuming (just got to const 4) that he'll make a good thug.
regarding the TC hero, I always get 2D minimum on my pretender just to get the ball rolling with a +D staff, then you have mentors. Usually get streams from hades eventually as well for larger forging. I guess the same argument could be had for 3E (trolls), and starting with 2E gives you boots without having to wait for random. Still thinking he could use 1 path boost.
I'll try the yeti out soon, generally not a huge fan of Caelum, but will try em.
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May 17th, 2007, 07:13 PM
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Lieutenant General
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Location: New Orleans
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Re: extending Epic Heroes to EA
The Black Duke of Ulm comes equipped with good items. He is a master smith of great renown. His dark lance is bonus, so it will not disappear when you give him a weapon. But he starts out with a sword of sharpness, which is a pretty good weapon for him.
The Black Order Soldiers are beasts. Black Company revisited.
Their only real weakness is no shield, so they suffer greatly from ap weapons.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 08:22 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: extending Epic Heroes to EA
Again just passing through - I wouldn't give the elephantarch encumbrance 0, since enc 0 is a special number such that they never get encumbered, even if you put armour etc on them. Give him enc 1 perhaps, if you want the elephant to be and exceptionally high stamina elephant.
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May 17th, 2007, 08:29 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: extending Epic Heroes to EA
Good idea Llama. I will give elephatarch enc 1.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 18th, 2007, 01:35 AM
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First Lieutenant
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Re: extending Epic Heroes to EA
ok, I retract my statements on the yeti  Me like. Do have questions, why the slot reduction and why wingless?
I'm assuming wingless because Caelum is considered a good quality MA nation? Unfamiliar with the power rankings in MA.
Would it be unbalancing to change it to a mix of infantry and archers? I see that its in his description, but even a weak flyer might be good. Custom troop? Weakest flyers, but with awe +0 (radiant with their worship) or since there are so many other sacred summons, maybe a very weak sacred flyer? (maybe weaker then fanatics?)
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May 18th, 2007, 02:55 AM
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Lieutenant General
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Join Date: Feb 2007
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Re: extending Epic Heroes to EA
I actually changed it before you posted. My changes for 1.1 are back on page 7 which i continue to edit and update.
Because wingless make no sense for a wild creature like a yeti, i gave him 1 winter wolf a turn instead of 3 wingless
as a make monster ability.
He has slot reductions because without them he would be overpowered. And it is not like the Yeti Claws are bad weapons. They are magic, att 5, and ap. and he has a high natural protection. to let him add armor on top of that would be unbalancing.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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