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May 17th, 2007, 07:13 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: extending Epic Heroes to EA
The Black Duke of Ulm comes equipped with good items. He is a master smith of great renown. His dark lance is bonus, so it will not disappear when you give him a weapon. But he starts out with a sword of sharpness, which is a pretty good weapon for him.
The Black Order Soldiers are beasts. Black Company revisited.
Their only real weakness is no shield, so they suffer greatly from ap weapons.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 17th, 2007, 08:22 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: extending Epic Heroes to EA
Again just passing through - I wouldn't give the elephantarch encumbrance 0, since enc 0 is a special number such that they never get encumbered, even if you put armour etc on them. Give him enc 1 perhaps, if you want the elephant to be and exceptionally high stamina elephant.
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May 17th, 2007, 08:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: extending Epic Heroes to EA
Good idea Llama. I will give elephatarch enc 1.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 18th, 2007, 01:35 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Re: extending Epic Heroes to EA
ok, I retract my statements on the yeti  Me like. Do have questions, why the slot reduction and why wingless?
I'm assuming wingless because Caelum is considered a good quality MA nation? Unfamiliar with the power rankings in MA.
Would it be unbalancing to change it to a mix of infantry and archers? I see that its in his description, but even a weak flyer might be good. Custom troop? Weakest flyers, but with awe +0 (radiant with their worship) or since there are so many other sacred summons, maybe a very weak sacred flyer? (maybe weaker then fanatics?)
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May 18th, 2007, 02:55 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Thanked 28 Times in 17 Posts
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Re: extending Epic Heroes to EA
I actually changed it before you posted. My changes for 1.1 are back on page 7 which i continue to edit and update.
Because wingless make no sense for a wild creature like a yeti, i gave him 1 winter wolf a turn instead of 3 wingless
as a make monster ability.
He has slot reductions because without them he would be overpowered. And it is not like the Yeti Claws are bad weapons. They are magic, att 5, and ap. and he has a high natural protection. to let him add armor on top of that would be unbalancing.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 18th, 2007, 01:10 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
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Re: extending Epic Heroes to EA
There are some problems with the latest version of the mod. Many files are missing (the *.tga of many heroes like the t'ien chi heroe or the abyssia hero). There is no problems for someone who download version after version, but the mod is useless for a new user.
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May 18th, 2007, 03:45 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: extending Epic Heroes to EA
Good work with this! Nice to see that your idea got off the ground. I don't think I have time to even check out all these heroes ATM, but it sounds like you're doing great.
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