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May 18th, 2007, 02:10 AM
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Lieutenant Colonel
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
It's not as hard as you think:
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"Jumbo Pershing": Take your normal Pershing icon, and change a pixel or two to represent the thicker more bulged turret and hull front.
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"Super Pershing:" Take your normal Pershing Icon, and then lengthen the gun to be longer
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M6 Heavy Tank , M6 with 90mm, and M6A2E1 = The hull is shared across all of these, and to get the M6 with 90mm, you just lengthen the gun, and delete the 37mm coaxial on the M6 turret.
For the M6A2E1; you'll need to do some work on teh turret, sadly.
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The T29, T29E3, T30, and T34 all share the same basic hull and turret; the only difference really is perhaps a rearrangement of the engine deck louvers and the number and location of the turret hatches. You can simply lengthen or shorten the gun barrel length as needed.
EDIT:
I included my rough renditions of them in that link. Perhaps you can take a look at them and see what I'm talking about, and majorly improve on my crude renditions.
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May 20th, 2007, 07:07 PM
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Captain
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
Your "crude" renditions are already better than the ones I knocked together from my side shots. I just blew some Pershings up. I will have to redo those using those icons and your rough copies.
Oragus, if you want to have a bash as well, then please do. I would love to see what you come up with. Could you perhaps work on the earlier heavy tank. The one with the massive turret. Thanks.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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May 20th, 2007, 09:40 PM
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Sergeant
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
You referring to the M6 & M6A2? I will have to do to both. That is kinda how I work. I start with the base model and work from there. No problem, I will put that on the list for sure.
I can try my hand at all of them...LOL...If its wanted. scribble, scribble on the list....lol..
I have seen some of those big dawgs. I think I may even have some pics from Fort Knox KY now that I think about it. The Patton Armor Museum has a couple of those if my memory serves me right. I'll have to dig around for them. If I find them. I'll post them.
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May 22nd, 2007, 01:48 PM
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
Great. The M6 and M6A2 are indeed the models I was refering to. I have re-done the others and am now working on redoing the winter icons as well.
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May 22nd, 2007, 03:05 PM
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
~~##REDUNDANT!##~~
Go to page five of this thread to pick up the new USA Heavies. Thankyou for your understanding.
~~Original Message:~~
Once again I would like to thank everyone for their interest and in particular Mark and Oragus for their help with this project. I would also like to take this chance to add another semi-fictional model, the M104, into the mix. I think you can guess which vehicles this tank has gotten its inspiration from.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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May 22nd, 2007, 03:24 PM
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
Hey Mark,
I take it in order to calculate the armour values for these monsters all I need to do is find the averages for the front sides and back (Turret and chasis respectively) and then work out the angles of the armour slope. Any idea as to what they might be?
As for speeds and what not what are the conversions for land based vehicles? I have only ad t work out speeds for aircraft thus far.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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May 22nd, 2007, 03:33 PM
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Captain
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
"As for speeds and what not what are the conversions for land based vehicles?"
max km/h speed divided by 3
For example a vehicle with a maximum speed of 75 km would have a speed of 25 in the game.
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May 27th, 2007, 12:20 PM
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Lieutenant Colonel
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
I take it in order to calculate the armour values for these monsters all I need to do is find the averages for the front sides and back (Turret and chasis respectively) and then work out the angles of the armour slope. Any idea as to what they might be?
The way I do it is I calculate the different slopes and thicknesses like
Upper Glacis 100mm @ 55 degrees = 281 mm effective
Lower Glacis 65mm @ 40 degrees = 106 mm effective
281+106 = 387
387/2 = 193.5
So effective total frontal thickness is 19cm.
Of course this all presupposes that both glacis angles are of equal height. I really need to do some measurements of actual tanks and suchlike to find the proper ratios.
But I do like this system, because it allows me to represent the changes in the JS-2s frontal armor as time goes on

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May 22nd, 2007, 09:18 PM
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Sergeant
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
The "M-104" of yours looks just like the M103A2 with a couple additives. The M103A2 don't have the search light though. If you look in the "Master Icon List" you should find it. To save time look for the M103 in Mobhack find what icon number the M103 is and it should be right there. I submitted that a LONG time ago for MBT but it never got used to the best of my knowledge.
Just a thought.
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May 23rd, 2007, 04:28 PM
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Captain
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Join Date: Jul 2005
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Re: WinSPMBT \"Das Reich\" (OOB MOD.)
You guessed it. It is a larger version of the M103 including some of the refinements found on the M60. The search light, the camo scheme, parts of the chasis and of course an upgrade on the gun. It will be a little heavier than the M103 and will begin production in tandem with the M60.
~~#UPDATE#~~
Here are the new Luftwaffe models I worked on. Bombers, fighters and some hypothetical stuff for the sixties, seventies and eighties.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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