|
|
|
 |
|

May 19th, 2007, 05:34 PM
|
First Lieutenant
|
|
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanishing Planets
I've been wondering about that; is it fair to email Aaron about problems possibly only related to Mods?
|

May 19th, 2007, 08:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Vanishing Planets
Quote:
Raapys said:
I've been wondering about that; is it fair to email Aaron about problems possibly only related to Mods?
|
SE lives on mods. And a bug is a bug.
__________________
Things you want:
|

May 19th, 2007, 09:29 PM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanishing Planets
Spoo - as you keep playing and the game gets bigger, you will get to the point where you have to save and reload it every single turn.
I've told aaron of this bug and sent him savegames on it, but he's not looked at it yet.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

May 19th, 2007, 09:47 PM
|
First Lieutenant
|
|
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanishing Planets
True enough. I was just finding it a little odd the thought that Aaron would have to actually locate, download and install the relevant mod himself to be able to reproduce a bug and fix it.
|

May 19th, 2007, 09:50 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Vanishing Planets
I usually send a .zip of the Balance Mod along with the bug report if it's required for the savegame.
|

May 20th, 2007, 12:11 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Vanishing Planets
Raapys said:
"I've been wondering about that; is it fair to email Aaron about problems possibly only related to Mods?"
I can't imagine how it would be a bad idea to report bugs in the game engine uncovered by modding. You've no idea how many implementation errors in the data files have been uncovered by modders, leading to stock game fixes.
"I was just finding it a little odd the thought that Aaron would have to actually locate, download and install the relevant mod himself to be able to reproduce a bug and fix it."
Which is why everyone (that I am aware of) provides data files or links to the mod files when reporting bugs uncovered by a modded data set.
|

May 20th, 2007, 09:36 AM
|
First Lieutenant
|
|
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanishing Planets
Alright, thanks. I've previously been hesitant sending him bug reports not related to stock data files.
|

May 20th, 2007, 04:19 PM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanishing Planets
that being said though, if the bug is obviously a softcode bug (something wrong with the data files, not the game engine itself) then you should let the mod dev know instead of Aaron.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

May 21st, 2007, 05:04 PM
|
 |
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: Vanishing Planets
Do you have google desktop (or a similar program) enabled? I found a similar problem in SEIV that was caused by Google Desktop blocking the files used during turn processing...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|

May 21st, 2007, 07:22 PM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vanishing Planets
Quote:
Makinus said:
Do you have google desktop (or a similar program) enabled? I found a similar problem in SEIV that was caused by Google Desktop blocking the files used during turn processing...
|
I don't have Google Desktop installed, but I'll try playing around with my anti virus settings in case it's interfering in some way.
EDIT: Nope. Got the missing *_plr_0001.plr error again. 
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|