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  #1  
Old May 20th, 2007, 09:38 AM
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dlazov dlazov is offline
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Default Re: HQ - A0

The thing to note is that the A0 unit has built in capabilities that other units do not have. It's in the game guide somewhere, or it was on the old list where the designers talked about this. I am pretty sure the GG covers this.

Just a quick check:

UnitClass 55=HQ Special infantry type used for A0, better artillery spotter than other 0 unit types

Note: The game guide contains an excellent glossary of military acronyms and terminology for several nationalities. Each unit with a "0" designator (A0, B0, C0 etc) is a leader who plays a vital role in rallying your troops and maintaining formation readiness (but note that casualties to your command units will cause another unit to take over the command functions of a formation). The "H", "C" or "P" letters in the left hand column of the Unit Status List indicate that this leader is in charge of a Headquarter, Company or Platoon formation. All new players should take a few moments to learn more about this and the other information and controls found on this screen in the headquarters screen].

Note, it deletes by platoon, and the next unit bought will use that platoon slot. Deleting a platoon from under a company type HQ makes a 'short' company with less platoons under command. Any individually bought platoons go under the A0 unit's direct command (A Company, or the HQ Company in organisational terms). All company HQ are under A0, and their subordinates are under them for rallying purposes. In the deployment menu in turn 0 (set up) you can now cross attach platoons under different company HQ.

Note that the overall HQ unit (A0) cannot be deleted, this is you!

Note that A0, your Battle Group commander, directly commands any independent platoons not currently under other company HQ commanders in his role as commander of the HQ company (A Company).

Company HQ leaders can rally any leaders or units in their subordinated platoons. A0 can rally any troops in line of comms including company commanders.

just to name a few, but I think in the campaign game if the A0 dies that is it.
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Old May 20th, 2007, 05:14 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: HQ - A0

I used to upgrade the HQ to something more survivable but declined from it - if it was say tank it was all too easy to get lost in the heat of battle and charge HQ to the frontline with all negative results...
OTOH it is good to carry HQ around in an APC in late battle stage to kill crews to gain exp. Gamey, I know
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Old May 23rd, 2007, 07:49 PM
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PanzerBob PanzerBob is offline
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Default Re: HQ - A0

Just as if to prove the point against upgrading your HQ

I just died the earliest in a campaign ever!!

See my AAR on KG Griffon, "Post Disaster Report, KG Griffon"

to see what can happen even when you are careful and the dreaded JABO's rule the skies.

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