|
|
|
 |

May 20th, 2007, 12:19 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Obsidian Medium(Endoperez)
One of the best descr. and ideas in the Epic Heroes Mod was contributed by Endoperez. The Obsidian Medium:

__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

May 21st, 2007, 01:25 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: Obsidian Medium(Endoperez)
The MA Ermor hero strikes me as somewhat underpowered - although still nice to have. I like his schtick.
Since he's an Angel, maybe he should fire and air as well as death and astral? Since he's an angel of death now, maybe stealth and assassinate?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

May 21st, 2007, 02:06 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Obsidian Medium(Endoperez)
Ermor is very powerful as is, and perhaps I was too cautious in making its hero. I added 3 hps, 1 att, a crown, robe, and 3 fire. And corrected a typo in its descr.
Version 1.2 will add these, and will be the version we use for the mp game.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

May 21st, 2007, 12:22 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: A Significant change
Also in version 1.2, which will be used for the upcoming mp game, I have decided to make all mortal epic heroes have recuperation(ability to self heal their own afflictions).
While this may reward those who take rash risks with their epic heroes, the intent when i added this feature across the board is not to deprive any race of their epic hero due to bad luck.
Sometimes your troops wander into a province that spreads disease. Say your epic hero gets diseased early in the game. He is dead. Say one of the evil air races does seeking arrow to your caster epic hero-5 enc wound.
Recuperation is a very powerful ability, but given the uniqueness and importance of the epic hero, i think the ability is warranted. While your pretender may have afflictions he cannot get rid of, nothing short of death will be able to cripple your epic hero.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

May 21st, 2007, 06:59 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Version 1.2 for mp game
The board is not letting me attach the newest version. Gandalf, however, being a kind soul is going to host it.
OK it can be downloaded at
http://www.dom3minions.com/temp/EHM%201.2.zip
The Shin. Epic Hero got a major boost, as he can now stealth, spy, and assassinate. The Ancient Master also got forest and mountain survival, as did the Black Duke of Ulm. Both of these heroes also got a resist bonus.
If the Ancient Master is a ninja, it did not make sense that he could not stealth and assassinate. And if he has animal awe, and calls animals to fight for him, it makes sense he has forest survival. And, since he resides on Mount Shin., it also makes sense that he has mountain survival.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

May 23rd, 2007, 12:08 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Version 1.2 for mp game
I am recruiting now for a mp game. See the details on the multiplayer forum, as well as the map and EH Mod 1.2 download links.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

May 23rd, 2007, 03:07 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Some feedback
I usually focus on the aspects I donīt like when giving feedback, so if I come across as too harsh, please keep this in mind. Overall itīs a great mod and highly recommended for SP.
So here is the feedback in nation order:
Arco:
The elephant hero seems fine mostly, but 18 MR is over the top, thatīs something only the very best archmages have and a big part of the unit is an animal, which always have low MR. In addition Iīd reduce his MR to 18, so he can keep formation with normal elephant units.
Ermor: The description is a bit weird: what are the unintended effects? And recuperation and misshapen donīt really fit together.
Pythium: Nothing to critize.
Man: nothing to critize
Ulm: Cool hero, but the death magic is weird. In addition Iīd give him a regular lance, since the lance in the picture isnīt black and you donīt have to use the weird ambidextrous 8. Iīd also give him the regular black steel plate, since a prot 22 0 def 0 enc plate really doesnīt fit into the dom3 world. And where does teh poison and fire resistance come from?
Marignon: Misses the head slot, since he doesnīt wear armor you could give him mapmove 3
Mictlan: Iīd lose the bow, since he doesnīt have on in the picture and it doesnīt really fit to a jaguar. The awe effect doesnīt really fit the unit as well.
Tienīchi: Holy mother of overpoweredness, this guy puts any rainbow pretender to shame. You could maybe keep the powerlevel if you make him immobile and give him a research malus. But a combined total of 16 magiclevels( a standard high mage type unit gets 5 and the best base game heroes get 12) 4 holy + immortality make him one of the most powerful units, if not the most powerful in the game.
Machaka: Why is he ethereal and doesnīt need his eyes? Powerlevelwise he is fine compared to the other heroes, but some backstory explanation would be nice.
Argatha: Maybe add a research bonus? would fit with the sage theme of the statue.
Abysia: awesome!
Caelum: Very cool, typo in the mod file though stealth should be stealthy and shouldnīt he get the animal tag?
Atlantis: Death magic doesnīt really make sense to be forbidden in rīlyeh, since the starspawns get it as randoms, blood magic would be a lot more fitting. Iīd also remove the wraith sword since itīs not shown in the pic. His ethearelness is questionable too.
Thatīs it for now, havenīt played with them yet, so no comment on the attack sprites and detailed powerlevels.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|