Quote:
jutetrea said:
In that respect I'm looking forward to a mod that can do this, prevents having to re-randomize the map everytime you want to start a new game.
|
Pros and Cons. A mod like that would be well received. But a program on a server could do far more. Mine dont

but it could be written to take far more into account. I usually arrange it so that the map graphic could be downloaded one time and the .map text file is re-randomized daily then zipped for a seperate download. That can create a fairly small and fast download to get entirely new scatterings. That is also how I plan to do some scenarios (we dont have nearly enough scenarios yet).
There is also the Randomized Mod created in Dom2 by Leif Roar Moldskred.
"Another item by Leif. This time he took my idea for a randomizing MOD file and ran with it. WAY TO GO LEIF! Its a Perl script. The script, RandomUnitsMod.pl, basically changes one randomly selected stat for every unit to a random value, one quarter of the units also gets a randomly selected new weapon and half the units gets a randomly selected new ability."
http://home.online.no/~rmoldskr/Domi...omUnitsMod.zip
If he doesnt redo it for Dom3 Ive been tempted to do it myself.
Quote:
Once I get access to a server I think i'm going to start a crazily mod heavy game just to see how bad it borks MP. Epic/worthy/mythology/random plus 2 or 3 remnants from Dom2, some of the CB sections and maybe some of the modded nations. Be a completely different game, especially with random.
|
Id like to see that offered.
From before Dom3 was ever released I have planned to offer a mega-big game on a mega-big map with my chaotic additions on the map. But I was waiting. I didnt want to offer my particular brands of aberration while everyone was still getting used to the game, and I felt that a vanilla monster-sized game should be offered first (which luckily Velusion took off my hands).
Gandalf Parker