|
|
|
 |

May 21st, 2007, 06:06 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Wish-List for Dominions 4
I'd be interested in your PHP script Ich.
|

May 21st, 2007, 08:00 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Wish-List for Dominions 4
I'd like an auto-generated cave system feature, so that you could search for caves in a province and may find one-might just find a slab of granite-but the cave system itself would be random.
You could still have user-generated cave systems, but this would allow extra random cave provinces that noone would know about until you found them. You could even find extra random caves in provinces that already are-or connect to-established user-created cave systems. Some would be dry land-based caves, while others would be full of water. You might even have some filled with lava.
__________________
You've sailed off the edge of the map--here there be badgers!
|

May 23rd, 2007, 04:52 PM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Wish-List for Dominions 4
I would like a double check on the end turn button (surely I'm not the only one who has prematurely ended a turn).
An expensive building to increase gold and/or resources in a province.
Better selection of units from a captured home province, maybe add another building that allows recruitment of a mage and/or a warrior (non-sacred).
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|

May 23rd, 2007, 07:16 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Wish-List for Dominions 4
I tried suggesting just one extra building, and got a lot of negative responses from it-there's a lot of anti-building sentiment going around, unfortunately.
I'd like the ability to create spells that not only have greater effects depending on your path level, but different effects if you're strong enough to actuate them. Like, you could have a spell that creates a cone of wind that stuns enemies be the first effect, but if you have 2 more Water than you need to cast it, it also causes ice damage.
You could even have spells that can be improved if you've got other paths beside the standard one-like casting a Bladewind that, if you've got high enough Fire magic in addition to Earth, the spell does additional fire damage.
It would look something like this:
Bladewind, cost 3 Earth
If caster has 5 Earth plus 5 Fire-each blade does +1 fire damage. Every 2 levels of Earth and Fire beyond 5 (7, 9, 11, 13, 15) grants +1 fire damage beyond that.
Something like that
It wouldn't necessarily be over-powered, because mostly only Pretenders are going to be able to use these kinds of spells, and the really powerful ones might have increased gem-costs associated with them
__________________
You've sailed off the edge of the map--here there be badgers!
|

May 23rd, 2007, 08:06 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Wish-List for Dominions 4
Could we get an option to reserve gems away from the "pool gems" button? It'd save a lot of work reassigning blood sacrifice slaves after pooling all the new recruits, or keeping my returning pearls where they need to be when I've got clams all over the map...I'd like to not have to wait for dom 4 for this one =)
|

May 23rd, 2007, 08:57 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Wish-List for Dominions 4
I agree in spirit about the end-of-turn thing, but rather than a dialogue box--"Are you sure you really want to end this turn?", which makes me think, "Yes, of course I am, I just clicked on the button!" except when I think, "Oops, no I thought my keyboard was on QWERTY and I was hitting 'd' for Defense"--what if the computer paused for a second or so before beginning its calculations, and if you hit Escape during that time it would dump you back to the main screen. Sort of like an Undo in that it doesn't get in your way except in the rare case when it actually is a mistake.
Confirmation dialogues are bad and should never exist.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 24th, 2007, 09:43 AM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Wish-List for Dominions 4
Max, you are right about the irritation I always get when the game implies "Are you too stupid to click on the right button?" However, the 3 or 4 times I've ended a turn by mistake makes me wonder.
You made an excellent sugestion.
Another simple and functional change would be to move the end turn button to some location that greatly reduces the misclick factor for people like me,although I can't think where that would be.
One possible idea would be to place it inside a second button, such as settings, that would really two hits. I'm positive many, if not most, will object to the extra click, but a turn on a medium sized map takes me 5 to 10 minutes, so 2 extra seconds would be an insignificent imposition.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|

May 23rd, 2007, 09:02 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Wish-List for Dominions 4
I'd like to get rid the bad events that dispose of gold you've already earned. There are ways around this, so it doesn't really serve a purpose except to punish newbies, and it doesn't really make the game better, because it's rather harsh.
Ok, I'm all for bad events that lower your income from one round to the next-temporarily or more permanently, but outright robbery? If you're going to do that, then let us as players take steps to protect our righteous loot.
Let us build stronghouses, assign guards, and cast protection magic.
Otherwise, let us keep the gold we've earned 3 turns ago and only take from the gold we earn this turn, so that we don't have to perform actions of dubious merit just to keep ahead in the game.
__________________
You've sailed off the edge of the map--here there be badgers!
|

May 24th, 2007, 02:16 AM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Wish-List for Dominions 4
Which events are those? Snowfall costs 100 pounds, etc., but I thought those came from your income for the current turn. Are you saying that if you spend all your money in advance that those events don't hurt you?
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 24th, 2007, 03:38 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: Wish-List for Dominions 4
Quote:
Micah said:
Could we get an option to reserve gems away from the "pool gems" button? It'd save a lot of work reassigning blood sacrifice slaves after pooling all the new recruits, or keeping my returning pearls where they need to be when I've got clams all over the map...I'd like to not have to wait for dom 4 for this one =)
|
I think the better approach is to get rid of the need for pool gems.
If you obtain a gem while in a province with a lab it goes to your pool automatically, just like blood sacrificers pull from your pool to replenish their supply.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|