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				May 21st, 2007, 10:45 PM
			
			
			
		  
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				 Major General 
				
				
				
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				Re: Wind ride
	
			 
             
			
		
		
		
		That sounds pretty awesome. I am going to have to make use of that spell in the near future    
		
	
		
		
		
		
		
		
			
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				May 21st, 2007, 11:26 PM
			
			
			
		  
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				Re: Wind ride
			 
             
			
		
		
		
		Thanks everybody. I knew there were some kinds of commanders immune to it (big and/or earth mage), but I cast it a good number of times and kept coming up empty. I was having trouble believing I was constantly getting unlucky...but then again I've had the AI cast it on me numerous times and never seen it work -- I always get the 'picked him up but couldn't carry him off' message.  
 
What's your yield on it, Gandalf? (# of casts/successes)? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 21st, 2007, 11:42 PM
			
			
			
		  
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				Re: Wind ride
			 
             
			
		
		
		
		I believe ethereal commanders are immune as well. 
 
I haven't used this spell yet in Dom 3, but in Dom 2 I had no problems using it. It is quite an addictive spell. 
		
	
		
		
		
		
		
		
			
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				May 21st, 2007, 11:43 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Wind ride
			 
             
			
		
		
		
		Like I said, havent used it in a long time. What I remember is that it worked pretty much every time unless there was an obvious reason. 
 
You arent playing on one of the no-indepts maps are you? 
Also keep in mind that you cannot pick up Province Defence units. 
 
The game Im playing now just got up to being able to cast it. Maybe I will try a few. It was supposed to be a quicky game to test if turning down the resources would improve the AI's like people suggest (it apparently does) but like always I cant seem to do a quick test game without getting so caught up in it that I keep going "just one more turn" (yeah, like THAT works!) 
		
	
		
		
		
		
		
		
			
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				May 22nd, 2007, 02:10 AM
			
			
			
		  
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				Re: Wind ride
			 
             
			
		
		
		
		i tried to use it for ferrying, and it kept dropping light weight communicants into the ocean. not one got all the way to their target... and it was being cast by an air queen. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 22nd, 2007, 12:48 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Wind ride
			 
             
			
		
		
		
		In a recent MP game, the Mictlan player tended to not have very many commanders. His opponent could cast 1, 2, or 3x Wind Ride, and defeat the leaderless devils with a scout. Useful regardless where the commanders landed. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 22nd, 2007, 06:02 PM
			
			
			
		  
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				Re: Wind ride
			 
             
			
		
		
		
		At the very least, Wind ride fails on: 
 
Pretenders. 
Etherial commanders. 
Earth 3+ mages. 
Size 5+ commanders. 
Commanders with glamour. 
 
Too many people try it a few times, fail, and give it up.  It is a wonderful 
spell for disrupting an army before an assault, and for stealing a mage that 
you need.  Of course, you better make sure that the province where you 
charmed the victim can withstand the retaliation that is bound to come. 
Don't forget that the enemy knows exactly what to expect.  I remember that in a 
game in Dominions II Man charmed one of my commanders in his sage province. On the  
next turn, 30+ commanders were stoned and baked at the cost of two recruitable  
commanders of mine.  Unfortunately the charmed guy was amongst the survivors... 
		
	
		
		
		
		
		
		
			
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				May 22nd, 2007, 06:08 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Wind ride
			 
             
			
		
		
		
		tuidjy, did you cast this in dom3 succesfully? 
i did cast it several turns with the following message. 
(name of the mage) casted wind ride on (province name). 
(that's the message more or less) 
yet, no one was brought to the caster's province. 
		
	
		
		
		
		
		
		
			
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