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  #11  
Old May 20th, 2007, 12:11 AM
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Default Re: Vanishing Planets

Raapys said:
"I've been wondering about that; is it fair to email Aaron about problems possibly only related to Mods?"


I can't imagine how it would be a bad idea to report bugs in the game engine uncovered by modding. You've no idea how many implementation errors in the data files have been uncovered by modders, leading to stock game fixes.

"I was just finding it a little odd the thought that Aaron would have to actually locate, download and install the relevant mod himself to be able to reproduce a bug and fix it."

Which is why everyone (that I am aware of) provides data files or links to the mod files when reporting bugs uncovered by a modded data set.
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  #12  
Old May 20th, 2007, 09:36 AM

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Default Re: Vanishing Planets

Alright, thanks. I've previously been hesitant sending him bug reports not related to stock data files.
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  #13  
Old May 20th, 2007, 04:19 PM

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Default Re: Vanishing Planets

that being said though, if the bug is obviously a softcode bug (something wrong with the data files, not the game engine itself) then you should let the mod dev know instead of Aaron.
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  #14  
Old May 21st, 2007, 05:04 PM
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Default Re: Vanishing Planets

Do you have google desktop (or a similar program) enabled? I found a similar problem in SEIV that was caused by Google Desktop blocking the files used during turn processing...
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Old May 21st, 2007, 07:22 PM
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Default Re: Vanishing Planets

Quote:
Makinus said:
Do you have google desktop (or a similar program) enabled? I found a similar problem in SEIV that was caused by Google Desktop blocking the files used during turn processing...
I don't have Google Desktop installed, but I'll try playing around with my anti virus settings in case it's interfering in some way.

EDIT: Nope. Got the missing *_plr_0001.plr error again.
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  #16  
Old May 22nd, 2007, 07:09 AM

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Default Re: Vanishing Planets

no it's probibly a memory leak of somekind.
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