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May 22nd, 2007, 07:19 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Wind ride
Wind Ride has been my most favorite spell in Dom2. I am not sure if I have tried it in Dom3, but I know about the limitations that Tuidjy listed above.
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May 28th, 2007, 05:40 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Wind ride
In a solo game I haven't touched since 3.06, against MA vanheim who has air mages, I got this message from a spell, not an event:
Suddenly a whirlwind appeared out of the sky and snatched away Benim and anyone standing too close. But about a hundred feet up the wind lost it's grip and Benim fell to the ground.
Sounds like a failed wind ride. A commander named Benim is in the province shown with (goto province).
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August 7th, 2007, 11:46 AM
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Sergeant
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Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wind ride
Doesn't one of the boots (Boots of Trampling?) confer resistance to Wind Ride?
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August 7th, 2007, 12:02 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Wind ride
I think it is bugged. At least it is reported as such in the beta forum.
Unless someone recently has seen it work I would consider it broken.
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August 7th, 2007, 12:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Wind ride
It works-inconsistently. But if you have the air mages and air gems to waste-it does work at times.
If the commander is over size 2 though, when it does work it only moves him 1 or 2 provinces. So if you are trying to give a big size commander a ride, make sure you do not drop him in a province you do not want him in.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 7th, 2007, 12:32 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Wind ride
Quote:
Please let us know if the wind ride works on friendly commanders. It seems to be broken vs enemies. We would like to get some info on this.
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I had Wind Ride fail on a my Ivy King (no items) which didn't have anything of Tuidjy's list above. Is there a chance Wind Ride will fail even if the commander is wind-rideable? Otherwise it seems broken.
Edit: Ok, since Ivy King is size3 distance was the problem.
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August 7th, 2007, 12:40 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Wind ride
A fun use for a friendly size 3 or 4 raiding commander in enemy land is to wind ride him every turn. He would have no way to predict what province would be hit next!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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August 7th, 2007, 01:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Wind ride
I was not able to get it to work on anything. Enemies, independents, my own units. Im very unhappy (and did report it in the beta forum)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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