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  #1  
Old May 23rd, 2007, 07:16 PM
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Default Re: Wish-List for Dominions 4

I tried suggesting just one extra building, and got a lot of negative responses from it-there's a lot of anti-building sentiment going around, unfortunately.

I'd like the ability to create spells that not only have greater effects depending on your path level, but different effects if you're strong enough to actuate them. Like, you could have a spell that creates a cone of wind that stuns enemies be the first effect, but if you have 2 more Water than you need to cast it, it also causes ice damage.

You could even have spells that can be improved if you've got other paths beside the standard one-like casting a Bladewind that, if you've got high enough Fire magic in addition to Earth, the spell does additional fire damage.

It would look something like this:

Bladewind, cost 3 Earth
If caster has 5 Earth plus 5 Fire-each blade does +1 fire damage. Every 2 levels of Earth and Fire beyond 5 (7, 9, 11, 13, 15) grants +1 fire damage beyond that.

Something like that

It wouldn't necessarily be over-powered, because mostly only Pretenders are going to be able to use these kinds of spells, and the really powerful ones might have increased gem-costs associated with them
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  #2  
Old May 23rd, 2007, 08:06 PM

Micah Micah is offline
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Default Re: Wish-List for Dominions 4

Could we get an option to reserve gems away from the "pool gems" button? It'd save a lot of work reassigning blood sacrifice slaves after pooling all the new recruits, or keeping my returning pearls where they need to be when I've got clams all over the map...I'd like to not have to wait for dom 4 for this one =)
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  #3  
Old May 23rd, 2007, 08:57 PM

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Default Re: Wish-List for Dominions 4

I agree in spirit about the end-of-turn thing, but rather than a dialogue box--"Are you sure you really want to end this turn?", which makes me think, "Yes, of course I am, I just clicked on the button!" except when I think, "Oops, no I thought my keyboard was on QWERTY and I was hitting 'd' for Defense"--what if the computer paused for a second or so before beginning its calculations, and if you hit Escape during that time it would dump you back to the main screen. Sort of like an Undo in that it doesn't get in your way except in the rare case when it actually is a mistake.

Confirmation dialogues are bad and should never exist.

-Max
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  #4  
Old May 24th, 2007, 09:43 AM
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Default Re: Wish-List for Dominions 4

Max, you are right about the irritation I always get when the game implies "Are you too stupid to click on the right button?" However, the 3 or 4 times I've ended a turn by mistake makes me wonder.

You made an excellent sugestion.

Another simple and functional change would be to move the end turn button to some location that greatly reduces the misclick factor for people like me,although I can't think where that would be.

One possible idea would be to place it inside a second button, such as settings, that would really two hits. I'm positive many, if not most, will object to the extra click, but a turn on a medium sized map takes me 5 to 10 minutes, so 2 extra seconds would be an insignificent imposition.
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Old May 24th, 2007, 10:24 AM

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Default Re: Wish-List for Dominions 4

Yeah. I don't know how you deal with misclicks now, but I usually alt-tab out as quickly as I can, and then kill the process. (Windows, so I use Task Manager.) My computer is slow enough that late-game turns on large maps take 2-5 minutes to process so there's plenty of time to do this. I know it's safe because the .2h file is the first thing written, and the ftherlnd and .trn are the last things written.

-Max
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Old May 24th, 2007, 10:44 AM

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Default Re: Wish-List for Dominions 4

It would be nice to be able to set or change a password on an existing pretender.
This would help those who start a MP game without remembering to set one, but more importantly would let the host use the master password to let a substitute play without giving out the master password.
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  #7  
Old May 24th, 2007, 02:29 PM
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Default Re: Wish-List for Dominions 4

I think their are a handful of events that take directly from your gold, rather than affecting your income.

That doesn't bother me as much as that there are perfectly good-but cheesy-counters, the most obvious of which is to purchase more troops than your resources can handle and then halting the production on the next turn.

I mind the events less than I do the micromanagement and the jarring of immersion.
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  #8  
Old May 24th, 2007, 03:15 PM
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Default Re: Wish-List for Dominions 4

Quote:
MaxWilson said:
Yeah. I don't know how you deal with misclicks now, but I usually alt-tab out as quickly as I can, and then kill the process. (Windows, so I use Task Manager.) My computer is slow enough that late-game turns on large maps take 2-5 minutes to process so there's plenty of time to do this. I know it's safe because the .2h file is the first thing written, and the ftherlnd and .trn are the last things written.


-Max

My technique for misclicks requires loud and redundant swearing, a healthy dose of regret and a longing for multiple autosaves like Civ or even the "I think your too stupid to click properly" pop-up.
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Old May 24th, 2007, 03:40 PM

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Default Re: Wish-List for Dominions 4

Quote:
Edratman said:
Max, you are right about the irritation I always get when the game implies "Are you too stupid to click on the right button?" However, the 3 or 4 times I've ended a turn by mistake makes me wonder.

You made an excellent sugestion.

Another simple and functional change would be to move the end turn button to some location that greatly reduces the misclick factor for people like me,although I can't think where that would be.

One possible idea would be to place it inside a second button, such as settings, that would really two hits. I'm positive many, if not most, will object to the extra click, but a turn on a medium sized map takes me 5 to 10 minutes, so 2 extra seconds would be an insignificent imposition.
Yeah, I've clicked it by accident a couple of times when I meant to click what was next to it. I do agree it should have a confirmation or else be isolated from other buttons.
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  #10  
Old May 24th, 2007, 08:18 PM
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Default Re: Wish-List for Dominions 4

A refined version of the magic as you rise in level wish.

#xpmagic <mask> <percent>

So a theurg acolyte could have a 30% chance of gaining AWS every time he goes up in level.
A theurg could have a 20% chance of gaining AWSF.
And a an archtheurg could have a 10% chance of gainin AWSF.

It would be theoretically possible for lower level units to "grow" into the higher level spellcasters, but rather unlikely (still, out of fifty theurgs you recruited, one would probably get the three bonus picks and become an archtheurg equivalent.)

And most of the high level casters have a 10% random anyway, so you'd just get another shot at that random each time they went up in level.

Edit: I'm not suggesting that this feature should even exist in the basic game, just that it should be available to modders who wished to try it.
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