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  #1  
Old May 26th, 2007, 01:15 AM
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Default Re: RanDom v2 - Map gen & Semirandomizer... the se

Since I have a little more time tonight, thought I would highlight some of what was added to the SemiRandom portion.

1. Map text color can now be set.
2. Random start distributions can be set.
3. God files can be added similar to the methods used for adding province files. At this point, I have only created 1-2 gods for each nation in EA with the exception of Tir na n'Og. Over time, I hope to have a variety for all nations of all eras, but I would really enjoy playing games with a variety of gods designed by other players.


Steps for setting up a game using custom gods:
1. Use RanDom to generate desired map (if one not already available).
2. Set SemiRand options within RanDom.
3. Hit "Semi Randomize" to execute the SemiRand settings.
4. Copy yourMapsName_SR.map from the SemiRandom directory to your dominions3/maps directory.
5. Start a new game in dom3, select the SR map. The only age available will be the one that was set in RanDom.
6. On the participants screen, hit <add new player> until it greys out. This is how many nations were "allowed" when start positions were generated. Note that this number may be less than numPlayers!
7. Select the human player's nation(s) from the available nations. (the others are AI nations). Do not select a nation that was set to AI in RanDom or you will crash Dominions!
8. Set or load human gods.
9. Adjust dom3 game settings.
10. Start game and boom. All set.


Sample GAN file:
BALL17_LK_M_A_N_SEA_.gan
Code:

@RANDOM landname LAKE
-- Landlocked Sea Populations
@3 poptype
65 --Ichtyids
72 --Mermen
85 --Kappa



Sample GOD file:
BALL1_11_A_EA_.god
Code:

#god 11 138 -- PANGAEA GORGON
@RANDOM comname COMMANDER
#clearmagic
#mag_earth 9
#mag_nature 4
#additem "Shield of Gleaming Gold" -- hand slot
#additem "Sword of Sharpness" -- hand slot
#additem "Black Steel Helmet" -- head slot
#additem "Robe of Invulnerability" -- body slot
#additem "Boots of the Messenger" -- feet slot
#additem "Amulet of Antimagic" -- misc slot
#additem "Amulet of Missile Protection" -- misc slot
#dominionstr 11 10
#scale_chaos 11 3
#scale_lazy 11 1
#scale_cold 11 -1
#scale_death 11 -3
#scale_unluck 11 -2
#scale_unmagic 11 2
-- 6 points left if we were dormant...

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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #2  
Old May 26th, 2007, 03:16 AM
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Default Re: RanDom v2 - Map gen & Semirandomizer... the se

Wait - is the .god file something that gives AI nations intelligently designed pretenders? If it is, this must be one of the GREATEST tools available for a friend of single-player Dominions.

Why do you use a '@random #comname COMMANDER' for the Gorgon, when the game already has huge namelists defined for the various monsters, and uses a list that's probably more fitting than your general one?

Also, I think you can't have too many special provinces. It can be tedious to learn how to make new ones, so I'll start an idea thread and actualize some of the better ones myself. I don't think I'll have time to do any this weekend, but I should have time next week, so I'll go and start the tread now.
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  #3  
Old May 26th, 2007, 10:49 AM
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Default Re: RanDom v2 - Map gen & Semirandomizer... the se

The intention is to give AI nations intelligently designed pretenders, although I don't claim that the pretenders that I designed to act as examples are.

I used the @random for the commander names simply to show that you could use @random's in the god files. I intended to go back to the files and do a variety of improvements to the designs of the individual gods, but time always seems so short and I wanted to get to the finish line instead of letting it rot away on my hard drive.

I agree with you completely. The more special provinces that are available to select from, the better. No promises, but I am considering options for a simple GAN editor to hopefully make the process of creating and adding special province files a little easier.
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #4  
Old May 26th, 2007, 01:02 PM
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Default Re: RanDom v2 - Map gen & Semirandomizer... the se

The thing holding me up is going back and forth between Edi's files and an editor. If the two could be merged then we might be on a roll.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #5  
Old May 26th, 2007, 01:55 PM
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Default Re: RanDom v2 - Map gen & Semirandomizer... the se

What I wanted to do would require the unit sprites. (hint hint KO...). As it is, the best that I can offer is the online unit list and a text box to enter the unit number in which automatically pulls in the units name and the proper item slots. I hope to include the ability to select items, forts and magic sites from categorized lists.
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #6  
Old May 26th, 2007, 04:32 PM
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Default Re: RanDom v2 - Map gen & Semirandomizer... the se

Here is a mid era Pangaean God. I have not tested it in map-add format yet.

#god 40 812 -- Lord of the Wild
#comname "Natural Disaster"
#allies 40 48 -- likes to ally with Oceania if they are both AI
#clearmagic
#mag_death 4 -- needed for Pangea spells and a bless
#mag_nature 4 -- needed for Pangea spells and a bless
#mag_blood 4 -- good combo with the above and a bless
#additem "Treelord's Staff" -- 2 more nature
#additem "Skullface" -- helmet with 1 more death and support
#additem "Armor of Souls" -- armor and 1 more blood
#additem "Boots of the Behemoth" -- goes well with his size 6
#additem "Brazen Vessel" -- misc slot and 1 more blood
#additem "Ring of Sorcery" -- 1 death and 1 nature and 1 blood
#dominionstr 40 6
#scale_chaos 40 2
#scale_lazy 40 2
#scale_cold 40 -1
#scale_death 40 0 -- this line might need removed
#scale_unluck 40 -3
#scale_unmagic 40 -1

-- 6 points left over
-- Gandalf Parker
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  #7  
Old May 26th, 2007, 04:51 PM
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Default Re: RanDom v2 - Map gen & Semirandomizer... the se

Gandalf - those scales are Order 2, Prod 2, Cold 1, Misfortune 3 and Drain 1. I think you meant the opposites.
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