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May 26th, 2007, 03:16 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
Wait - is the .god file something that gives AI nations intelligently designed pretenders? If it is, this must be one of the GREATEST tools available for a friend of single-player Dominions.
Why do you use a '@random #comname COMMANDER' for the Gorgon, when the game already has huge namelists defined for the various monsters, and uses a list that's probably more fitting than your general one?
Also, I think you can't have too many special provinces. It can be tedious to learn how to make new ones, so I'll start an idea thread and actualize some of the better ones myself. I don't think I'll have time to do any this weekend, but I should have time next week, so I'll go and start the tread now.
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May 26th, 2007, 10:49 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: RanDom v2 - Map gen & Semirandomizer... the se
The intention is to give AI nations intelligently designed pretenders, although I don't claim that the pretenders that I designed to act as examples are.
I used the @random for the commander names simply to show that you could use @random's in the god files. I intended to go back to the files and do a variety of improvements to the designs of the individual gods, but time always seems so short and I wanted to get to the finish line instead of letting it rot away on my hard drive.
I agree with you completely. The more special provinces that are available to select from, the better. No promises, but I am considering options for a simple GAN editor to hopefully make the process of creating and adding special province files a little easier.
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May 26th, 2007, 01:02 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: RanDom v2 - Map gen & Semirandomizer... the se
The thing holding me up is going back and forth between Edi's files and an editor. If the two could be merged then we might be on a roll.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 26th, 2007, 01:55 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
What I wanted to do would require the unit sprites. (hint hint KO...). As it is, the best that I can offer is the online unit list and a text box to enter the unit number in which automatically pulls in the units name and the proper item slots. I hope to include the ability to select items, forts and magic sites from categorized lists.
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May 26th, 2007, 04:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: RanDom v2 - Map gen & Semirandomizer... the se
Here is a mid era Pangaean God. I have not tested it in map-add format yet.
#god 40 812 -- Lord of the Wild
#comname "Natural Disaster"
#allies 40 48 -- likes to ally with Oceania if they are both AI
#clearmagic
#mag_death 4 -- needed for Pangea spells and a bless
#mag_nature 4 -- needed for Pangea spells and a bless
#mag_blood 4 -- good combo with the above and a bless
#additem "Treelord's Staff" -- 2 more nature
#additem "Skullface" -- helmet with 1 more death and support
#additem "Armor of Souls" -- armor and 1 more blood
#additem "Boots of the Behemoth" -- goes well with his size 6
#additem "Brazen Vessel" -- misc slot and 1 more blood
#additem "Ring of Sorcery" -- 1 death and 1 nature and 1 blood
#dominionstr 40 6
#scale_chaos 40 2
#scale_lazy 40 2
#scale_cold 40 -1
#scale_death 40 0 -- this line might need removed
#scale_unluck 40 -3
#scale_unmagic 40 -1
-- 6 points left over
-- Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 26th, 2007, 04:51 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
Gandalf - those scales are Order 2, Prod 2, Cold 1, Misfortune 3 and Drain 1. I think you meant the opposites.
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May 26th, 2007, 05:00 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
Quote:
Endoperez said:
Gandalf - those scales are Order 2, Prod 2, Cold 1, Misfortune 3 and Drain 1. I think you meant the opposites.
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Ouch! Yes I did, thanks for that. I will edit it
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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