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May 26th, 2007, 04:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Idea thread: special provinces, unique defende
#landname "HarpaKazi"
#knownfeature "Dying Forest" -- already found
#feature "Wild Forest"
#feature "Wild Forest"
#feature "Wild Forest" -- fills the site slots IF they have nothing in them already
#commander 614 -- Harpy Queen
#comname "Scorned" -- as in there is no fury like a woman scorned
#bodyguards 5 713 -- Harpy Manikin
#units 10 239 -- Harpy
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
#commander "Black Harpy"
#additem "Medallion of Vengeance"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 26th, 2007, 04:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Idea thread: special provinces, unique defende
How about the Forest of Truffles site guarded by pigs?
Forest of Delights with Pans and Maenads?
The Dying Forest with carrion spell creatures?
Mammoth Forest and... mammoths?
The Forest of Endless Streams allows recruiting Enchantress and should be guarded by some with maybe some decent equipment so you have to WORK for it.
There are some lists at www.dom3minions.com/docs which can help
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 26th, 2007, 04:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Idea thread: special provinces, unique defende
For extreme examples its best to look at the program itself. Here is one of the files....
-- Isle of Thrones ***************
#population 45000
#poptype 71 -- Trolls
#killfeatures -- destroys any magic sites that were randomly assigned
#knownfeature "Conjurer's Cave"
#knownfeature "The Fire Prison"
#knownfeature "Tempest Hall"
#knownfeature "Ten Thousand Things"
#fort 24 -- builds the Crystal Citadel there
#temple -- builds a temple
#lab -- builds a laboratory
#commander 631 -- King of Elemental Fire (Pyriphlogos)
#comname "Primidius"
#clearmagic
#mag_fire 9
#additem "Amulet of Resilience" -- misc slot
#additem "Amulet of Missile Protection" -- misc slot
#additem "Black Steel Helmet" -- head slot
#additem "Rainbow Armor" -- body slot
#additem "Charcoal Shield" -- hand slot
#bodyguards 5 "Will o' the Wisp"
#units 15 "Will o' the Wisp"
#units 10 "Summer Lion"
#commander 655 -- Scorpion King
#comname "Mordiseus"
#clearmagic
#mag_fire 4
#mag_earth 5
#additem "Amulet of Resilience" -- misc slot
#additem "Amulet of Missile Protection" -- misc slot
#additem "Black Steel Helmet" -- head slot
#additem "Rainbow Armor" -- body slot
#additem "Charcoal Shield" -- hand slot
#additem "Elf Bane" -- hand slot
#bodyguards 5 "Mechanical Man"
#units 5 "Earth Elemental"
#units 10 "Scorpion Beast"
#units 20 "Mechanical Man"
#commander 627 -- Faery Queen
#comname "Velrian"
#clearmagic
#mag_nature 6
#mag_air 6
#additem "Amulet of Resilience" -- misc slot
#additem "Ring of Fire" -- misc slot
#additem "Spirit Helmet" -- head slot
#additem "Robe of Shadows" -- body slot
#additem "Eye Shield" -- hand slot
#additem "Rune Smasher" -- hand slot
#additem "Boots of Quickness" -- feet slot
#bodyguards 5 "Wyvern"
#units 5 "Air Elemental"
#units 10 "Wyvern"
#units 20 "Lumber Construct"
#commander 580 -- Sea King
#comname "Lunieous"
#clearmagic
#mag_water 6
#mag_astral 9
#additem "Amulet of Resilience" -- misc slot
#additem "Ring of Fire" -- misc slot
#additem "Crown of Command" -- head slot
#additem "Robe of Shadows" -- body slot
#additem "Lantern Shield" -- hand slot
#additem "Faithful" -- hand slot
#additem "Boots of Quickness" -- feet slot
#bodyguards 5 "Ice Drake"
#units 5 "Water Elemental"
#units 15 "Sea Troll"
#commander 519 -- Troll King
#comname "Larry"
#additem "Bear Claw Talisman" -- misc slot
#additem "Ring of Fire" -- misc slot
#additem "Black Steel Helmet" -- head slot
#additem "Black Steel Plate" -- body slot
#additem "Hammer of the Mountains" -- hand slot x2
#additem "Boots of the Messenger" -- feet slot
#bodyguards 5 518 -- Troll
#units 5 648 -- Troll Archer
#units 10 518 -- Troll
#commander 519 -- Troll King
#comname "Moe"
#additem "Bear Claw Talisman" -- misc slot
#additem "Ring of Fire" -- misc slot
#additem "Black Steel Helmet" -- head slot
#additem "Black Steel Plate" -- body slot
#additem "Midget Masher" -- hand slot x2
#additem "Boots of the Messenger" -- feet slot
#bodyguards 5 518 -- Troll
#units 5 648 -- Troll Archer
#units 10 518 -- Troll
#commander 519 -- Troll King
#comname "Curly"
#additem "Bear Claw Talisman" -- misc slot
#additem "Ring of Fire" -- misc slot
#additem "Black Steel Helmet" -- head slot
#additem "Black Steel Plate" -- body slot
#additem "Hammer of the Forge Lord" -- hand slot x2
#additem "Boots of the Messenger" -- feet slot
#bodyguards 5 1037 -- War Troll
#units 10 1037 -- War Troll
#units 10 1086 -- Troll Moose Knight
#commander 471 -- Golem
#comname "Bok"
#additem "Spell Focus" -- misc slot
#additem "Ring of Fire" -- misc slot
#additem "Spirit Helmet" -- head slot
#additem "Chain Mail of Displacement" -- body slot
#additem "Standard of the Damned" -- hand slot
#additem "Boots of Quickness" -- feet slot
-- END Isle of Thrones ***************
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 26th, 2007, 04:48 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Idea thread: special provinces, unique defende
Quote:
Gandalf Parker said:
How about the Forest of Truffles site guarded by pigs?
Forest of Delights with Pans and Maenads?
The Dying Forest with carrion spell creatures?
Mammoth Forest and... mammoths?
The Forest of Endless Streams allows recruiting Enchantress and should be guarded by some with maybe some decent equipment so you have to WORK for it.
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Some of these would make for funny additions to the existing defenders of the province.
Forest of Delights, a Pan with a pair of Endless Bags of Wine leading a group of 40 Maenads.
Forest of Truffles, a Great Boar of Carnutes, a dozen Great Boars/Iron Boars, and perhaps a Fay Boar or two.
Mammoth Forest, and a Mammoth commander with a Horn of Valor leading 4 Mammoths set as bodyguards.
Those two are simple enough for me to fill in the details.
As for Dying Forest - I'd rather not go digging for the carrion creatures, and it's time-consuming to do a list of them (the only way to get somewhat random assignment and not e.g. 10 harpies, 10 satyrs and 10 minotaurs as manikins). If I was provided a list of the unit IDs, I'd gladly do it, and I'm sure the lists could be used in other provinces as well.
The Forest of Endless Streams is too unclear. How many Enchantresses should guard it? What decent equipment? Path boosters, Rune Smashers, Eyes of Aiming? I demand a list.
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May 26th, 2007, 04:57 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Idea thread: special provinces, unique defende
I was tossing out ideas for others. I might dig into it myself but if anyone else wants to then they can go with it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 26th, 2007, 06:49 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Idea thread: special provinces, unique defende
Can you create these provinces without the land names? It would be more fun if someone stumbled upon "Randomprovince" with the harpies instead of seeing Harpakaze and just going around it to avoid the harpies.
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BLAH BLAH BLAH BLAH NEXT TURN.
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May 26th, 2007, 10:03 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Idea thread: special provinces, unique defende
Yes, and multiple choices on how to do it.
A) leave it blank and the game will fill one in
B) mark it for @RANDOM landname FOREST (if its a forest) and it will pick from a huge list of appropriate forest names. This is actually preferred since these lists are actually bigger than the games internal lists.
C) make your own list such as,
@5 landname
"Gilderland"
"Ganthony's Grove"
"Knot Here Woods"
"Four Rest Forest"
"Holly Wood"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 26th, 2007, 10:16 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: Idea thread: special provinces, unique defende
Very cool. I will definitely have to find some time to fool around with these new tools.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 27th, 2007, 04:24 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
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Re: Idea thread: special provinces, unique defende
Got tired, but got this by using Jack's online editor.
Right direction? Hit return and it kind of aborted the process so didn't get to finish the commanders fully.
All commanders with 2 bodyguards (64) and 8 troops (64)
Itemize the commanders? Maybe just luck pendant?
Possibly drop magic from Arthur and just give him upgraded EQ?
Is there an AOE morale boost item?
If all troops are inside a fort, are the sites available? If not, possibly put all troops inside a Forest castle (35)
10 Melee Commanders
2 bodyguards each = 20 knights
8 troops each = 80
2 Magic Commanders
2 bodyguards = 4 knights
50 archers each = 100
Other magic commander
Merlin (maybe 6F6A6E3S)
Robe of the Magi(?), ring of sorcery, amulet of missile protection, amulet of focus, birch boots, gems(?)
2 bodyguards (64)
50 troops (55 - longbowmen)
Add Ring of wizardry or sorcery to Guen, amulet of missile prot, amulet of focus, gems(?)
#landname "Camelot"
-- large (2)
-- forest (128)
-- farm (256)
-- land neighbours : 3 --???
-- sea neighbours : 1 --???
#terrain 3 386
#poptype 30
#nostart 3
#specstart 31 3
#commander 58 -- Knight of the Stone
#comname "King Arthur"
#mag_fire 4
#mag_earth 4
#mag_priest 3
#bodyguards 2 64
#units 8 64 -- Knight of Avalon
#commander 58 -- Knight of the Stone
#comname "Sir Gawain"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Lancelot"
#units 10 64 -- Knight of Avalon
#bodyguards 2 64
#commander 1175 -- Warrior Queen
#comname "Guenivere"
#clearmagic
#mag_water 3
#mag_air 3
#mag_nature 3
#bodyguards 2 64
#units 50 55 -- Longbowman
#commander 58 -- Knight of the Stone
#comname "Sir Galahad"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Perceval"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Sir Bors"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Bedivere"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "King Pellinore"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Tristan"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#commander 58 -- Knight of the Stone
#comname "Palamedes"
#units 8 64 -- Knight of Avalon
#bodyguards 2 64
#killfeatures
#knownfeature "56"
#knownfeature "276"
#knownfeature "239"
#knownfeature "355"
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May 26th, 2007, 10:20 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Idea thread: special provinces, unique defende
Magic Site: Doom Cloud.
Commander: Queen of Clouds, equipped with Doom Glaive, Chain Mail of Displacement, Spirit Helm, Amulet of Anti-Magic, Dancing Trident.
Troops: 20 slyphs.
--------------------------------------------
Magic Site: The Endless Field of Cubes.
Commander: Vistor, equipped with spell focus and eye of the void.
Troops: 30 things of many eyes.
----------------------------------------------
Magic Sites: Horses Vale, Totem Collection.
Commanders: Horse brother with bow of war, horn of valour; horse brother with black bow of botulf, champions skull.
Troops: 50 horse brothers.
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