|
|
|
 |

January 24th, 2002, 05:55 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ancient Race too powerful?
Too expensive (IMO).
Dropping happyness to 50% gives you 800 points; that means the total cost the the trait is 2200.
Is having happy population (NOT jubulent, note) really worth 2200 points? Troops are good pacifiers for planets that have the space; any kind of standing fleet does the same. For that price you could have any of the racial tech areas, Advanced Storage Techniques AND Ancient Race, propulsion experts AND advanced power conservation, etc, to say nothing of the regular traits you could buy. IMO it's not worth it at all.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

January 24th, 2002, 06:37 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ancient Race too powerful?
the thing that bugs me about ancient race is that any time during the game you open or close a warp point they know about it. The maps update accordingly. And their Allies get this information as well. And anyother stellar stuff.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

January 24th, 2002, 07:29 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Ancient Race too powerful?
quote: Originally posted by tesco samoa:
the thing that bugs me about ancient race is that any time during the game you open or close a warp point they know about it. The maps update accordingly. And their Allies get this information as well. And anyother stellar stuff.
True, and a bit anoying to me as well. And you dont even have to be ancient race, just have visted both systems at some point during the game.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 24th, 2002, 10:56 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Ancient Race too powerful?
I assume this is true of all stellar manip, no? Planet and storm destruction and creation, etc?
PvK
|

January 26th, 2002, 03:14 AM
|
Corporal
|
|
Join Date: Apr 2001
Location: UK
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ancient Race too powerful?
Ancient Race even gets to see if a player changes the name of a world, if they think to look. Good for long-range communication - you can send a message to an ancient race!
Perhaps we just need to change the name of the ability to reflect the constant updates and immediacy of the information
|

January 26th, 2002, 06:55 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ancient Race too powerful?
Perhaps this should change.
There should be an option to turn that stuff off.
Or Ancient race and our maps should not update the new info until you have done some intel on that system or visited it again.
That would make sence. ANd would make that intel alit more important.
But right now that is just too unbalanced. Free knowledge without a price
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

January 26th, 2002, 10:54 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Ancient Race too powerful?
Again, isn't this true of all system knowledge, not just that gained with Ancient Race?
To have each player keep their own Last seen view of each system would require the program to store that for each empire, and I don't think it does that, does it?
PvK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|