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  #1  
Old May 27th, 2007, 05:45 PM
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Meglobob Meglobob is offline
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Default Re: Arcane Nexus

I think spells like Arcane Nexus are needed to bring a end to long games.

Really, lvl 9 spells should be extremly powerful.
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  #2  
Old May 27th, 2007, 05:53 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Arcane Nexus

Yes lvl 9 spells should be powerfull, but Arcane Nexus makes all other 9th level spells seem small.

Once you case Arcane Nexus, you would have the gems to dispel any other global enchantment out there, and you control all the globals. Arcane Nexus would be balanced with spells utterdark, or Natures Bounty, if the gems that you get from Arcane Nexus weren't the same ones you can use to dispel other enchanments.
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  #3  
Old May 27th, 2007, 06:10 PM

Evilhomer Evilhomer is offline
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Default Re: Arcane Nexus

Quote:
It is generally considered the most powerful global spell in the game(i would probably put forge of the ancients at second) in all but the smallest games. With so much magic flying around late game having it up for even a single turn will probably net you some profit and the only real disadvantage in multiplayer is that it pretty much lights you up as the number one target for most nations.
I would take gift of natures bounty any day over forge of the ancients (atleast if im using a decent dominion value). Arcane nexus is indeed absurdly good, but the other nations tend to alliance themselves against you.
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  #4  
Old May 27th, 2007, 06:13 PM

Shovah32 Shovah32 is offline
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Default Re: Arcane Nexus

I would maybe consider the gift better at 8 dominion or higher but, particularly if you have diverse magic, the forge is a very, very powerful global(research items, boosters, spell casting items, clams and of course equipping SCs. The bonus magic levels for forging also help alot)
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  #5  
Old May 28th, 2007, 03:29 AM
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Velusion Velusion is offline
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Default Re: Arcane Nexus

I only play in big games - an personally I think AN is overpowered. It simply doesn't scale well and overshadows everything else. It's biggest problem is that in big games all you need to do is get it up for a couple turns and you have enough pearls to cast it again if it is dispelled. When the game devolves into simply keeping one specific spell up or bringing it down it isn't much fun.

Forge of the Ancients is also overpowered IMHO, but not to the game crippling extent that AN is.

P.S. The spell is also bugged in that you get pearls for everything forged/cast on the first turn you cast it.
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  #6  
Old May 28th, 2007, 05:20 AM
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Default Re: Arcane Nexus

I would really, really hate to lose such great spells as the forge of ancients and arcane nexus.

I think if globals are changed to give the effect the turn after being put up instead of the same turn. This gives a extra turn to dispel or replace arcane nexus.
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  #7  
Old May 28th, 2007, 05:14 PM
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Default Re: Arcane Nexus

Quote:
Meglobob said:
I would really, really hate to lose such great spells as the forge of ancients and arcane nexus.

I think if globals are changed to give the effect the turn after being put up instead of the same turn. This gives a extra turn to dispel or replace arcane nexus.
It still doesn't change the fact that AN is a "game over" spell if it stays up - not a fun mechanic.

Oh I don't think it should be removed... but either reducing the effect to say %25 or upping the pearl cost to 300 would help a lot.
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