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May 28th, 2007, 12:23 AM
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Private
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Join Date: Nov 2006
Location: PA, USA
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: map problem
Ok...total noob question but...how exactly do I play PBEM? This is my first one. Sorry guys...
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May 28th, 2007, 12:32 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: map problem
You create a folder named "EpicHeroes" inside your savedgames folder. Then you download the file that was emailed to you into that directory. Then you fire up dominions, and use play existing game, you should have an entry named EpicHeroes. You do your turn normally, and press endturn. Close dominions, and look into the epicheroes folder again, and there should be mid_*.2h file in there. Email that file back to llamaserver.
It takes a long time to explain but is actually quite easy.
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May 28th, 2007, 01:07 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
You do not mail it back to his pretenders address, but the turn address.
Once you do a turn or 2 you will see that this method of play is easier than most.
By the way, WHO STOLE MY STARTING SPOTS ON THE FAR WEST SIDE!
Jeezum, after setting up the map you would think the least i would get is a decent starting spot near a border(: I think Llama "fixed" it so i got the worst starting spot on the map.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 01:17 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: map problem
Thanks Llama for hosting this game, and putting all that work into the server. But I am curious as to why you just done host as IP host game. Isn't that easier.
This Epic hero thing sounds like fun. I first I wasn't excited about it, because starting off with a set hero (as apposed to a random one) sounded boring. But then once I started setting up my pretender things got fun. You actually end up desigbing your entire pretender around your epic hero. By the way, I thought at first that the Machaka Immortal Assasin was overpowered, until I took at the Mictlan Jaguar Warrior spawning hero. Now my assasin is scared and is hiding under a rock somewhere.
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May 28th, 2007, 06:21 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
One of the complaints many had about Machaka MA was they were tough late, but vulnerable early. The assassin is pretty good insurance against an early attack in your own dominion.
Mictlan's Epic hero is overpowered by design, because they are a terrible race. Did you notice even with an overpowered epic hero no one played them?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 11:25 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
Horst,
We all got a message on the 1st turn that Man has cheated. Do you have any explanation as to why this occurred?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 01:12 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: map problem
It is worth noting that the message said that his God has been reduced in power. Is it possible Man created his pretender with a mod on accident? Maybe the Conceptional Balance mod?
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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May 28th, 2007, 03:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Darrel: There's quite a few advantages to having the LlamaServer PBEM in fact. At least, these are why I decided to have a go at designing it. Obviously there are advantages to network games as well, though.
- It has essentially unlimited capacity. This hasn't come into play yet, but it will be able to have tens of games running on it.
- It's possible to arrange it so that the games can be controlled via the website. No more running home to postpone hosting on the server.
- Other people can be set as admins for games on the website. Xietor can now postpone turns etc without me getting involved (see the admin options on the website). This will be great when there are more games running.
- It's more robust and reliable (*cough cough*). Okay, it should be. It can't crash and so on. Version upgrades should be much cleaner.
Unfortunately this weekend hasn't done a very good job of demonstrating the last point. The fact that everything went pear-shaped on the same weekend as a new game started, and I was away on holiday was quite unfortunate. Sorry again guys for the mayhem.
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May 28th, 2007, 03:18 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Now, about the unreliability issue: It definitely seems to be because of the domain-name-registering people. I'm hoping it's fixed now, and won't happen again - it's never happened before. But please please do let me know if one of your turns ever fails to get through again. If that happens then I think I will have to change company, because it's quite crucial that its reliable.
Hopefully the website will come back up tomorrow. Today was a public holiday in the UK so I guess they haven't gotten around to fixing it yet.
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May 28th, 2007, 03:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: map problem
Horst, would you not consider playing with your dud archmage? There's no reason to set yourself AI/restart the game if you can bear losing your Lord of War.
I'm going for the most-consecutive-posts prize. 
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