.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old May 28th, 2007, 04:01 AM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default Re: Stoneguard Question

So it seem you just invented the Bastard Battleaxe (TM) some ~700 years too late ;-P
Reply With Quote
  #2  
Old May 28th, 2007, 04:48 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Stoneguard Question

I wouldn't worry about the handedness too much. The Abysian Warmaster (prophetized Warlord) wields twin battleaxes and war shamblers and mournful use a glaive AND a shield, even though a glaive is a two-handed weapon.
Reply With Quote
  #3  
Old May 28th, 2007, 06:12 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Stoneguard Question

Exactly Edi.

I am not having them dual wield 2 long weapons. A battle axe to a big strong man may handle the same as a broad sword to a smaller man. Exactly the same.

Of course if you feel guilty using the tough bastards, especially if you are at war with the peace dwelling forest people, feel free to have Beowulf not summon any of them!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #4  
Old May 28th, 2007, 05:42 PM
Horst F. JENS's Avatar

Horst F. JENS Horst F. JENS is offline
Sergeant
 
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
Horst F. JENS is on a distinguished road
Default Re: Stoneguard Question

Actually, i built all of my strategys around turning Beowulf into an summoning factory and conquering the world with Longbowmen and Geata Stoneguards.

Those flying throwing axes are my favorite sight. Have to try them out with wind guide...
Reply With Quote
  #5  
Old June 1st, 2007, 02:58 AM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Stoneguard Question

Version 1.4 is in the works.

More improvements to the descr. and some tweaks/bug fixes

1. Ctis and Pangaea getting 3rd misc slot

2. Pangaea getting poisonres 100(oversight)

3. humans that have night vision will have the appropriate "dark vision" tag rather than blind. Treants, starspawn etc, will continue to be blind

4. Vanheim hero, besides getting a cute "Red Pointy Hat"
and a "Ceremonial Robe" will also get 2a to go with the 2e 2n.

Additionally the Forest survival and 25 stealth that disappeared with the dark vision copystats fix, will be back, as well as his illusion. This will make the gnome the most stealthy unit in the game.

Clockworks will come in greater numbers.

Lastly, he will get a Tinker's Hammer(forge bonus).

The cute little gnome will continue to have only 6 hps, but his utility is unmatched.


5. Elephantarch of Arcos grand Elephants will have their size corrected to 6.

6 Ctis-major changes. While she loses spy/assassinate, she is tougher in melee, and her precision with her special poison spit attack is lethal.

Her Croaker dominion summons loses 1 set of sleeping vines arracks, and has another replaced with something less lethal. So the Croaker only has 2 attacks now, one of which remains sleeping vines. Att skill also lowered to 10.

7. Ancient Master loses his dominion summon, but had his makemonster ability increased from 3 to 5. He also gets Darkvision 100, and a few slight combat boosts.

8. Tien Chi's hero will undergo some more changes, but they are still pending, as input from the good Dr. and the Epic Heroes mp game provides information about balance.

9. ulm-the Black order soldier summons has been reduced from 4 to 3, they got 1 enc added to their stats, and 2 enc and -2 defense was added to the black duke's plate.

A mp game using Epic Heroes is starting, and when it is complete, 1.5 will likely have more fine tuning based on gameplay.

__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #6  
Old June 1st, 2007, 04:38 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Stoneguard Question

Epic Heroes Mod 1.4 can be downloaded here:

http://www.mediafire.com/?e99ud3xxhng

A good many changes were made, both for polish, with the descriptions, and new armor and weapons, and for balance. The changes were made after more gameplay, and from suggestions from players that have used the mod.

A complete list of the changes will follow, but the short of it is this:

1. Heroes that had limited slots, like the Treants, Ancient ophidian, Black Phoenix got a 3rd misc slot.

2. Tein Chi's hero, created and monitored by Dr. P, was changed again at his suggestion. Less of a rainbow now, but more power in particular paths.

3. Black Phoenix received an additional fire magic, and fire imps come in greater numbers.

4. Sacred Yeti lost its stealth, and the aoe fear from its Yeti Slam. Testing showed that the yeti's high base fear, combined with a aoe fear attack, was overpowering.

The Yeti's makemonster was increased from 1 to 2(winter wolves).

5. The Tithe Collector received some armor

6. Mad Tinker received 2a, forge ability, awesome weapon and thematic armor(pointy red hat and elememental robe).
The tinker's inadvertent loss of illusion, stealth, and forest survival was restored. Mad Tinker now has 8 hps!

7. All units that should have dark vision have that now rather than blind. There are issues modding dark vision, which was what caused the oversight with the mad tinker's stats.

8. The Black Duke's armor now has enc and def penalties, reflecting the fact that it is plate, regardless of how well it was crafted. The black duke can only train 3 rahter than 4 black order soldiers per turn.

9. Pythium's angel has 3a now. This was from popular demand, and i remain convinced pythium is an over powered race that deserves a 6 hp gnome, but i was influenced by peer pressure.

10. Ancient Master lost his dominion summons, but can make 5 lions a turn now instead of 3. He regenerates now, and received some combat tweaks(made slightly tougher). He also has 100 percent dark vision.

11. mr was lowered on some heroes slightly, from 18 to 16.

12. Arcos summoned elephants are now size 6, and their attack was lowered.

13. water races remained unchanged, as did agartha, bandar log, machaka, man, jotunheim, eriu, and ermor.

14. Ctis hero's precision was boosted a good bit, making her ranged attack quite lethal. Her combat abilities were tweaked slightly upward, but she cannot spy or assassinate now. Her dominion summon "Croaker" now has 1 rather than 3 sleep vines, but it did get a 2nd useful melee attack.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #7  
Old June 5th, 2007, 12:49 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Stoneguard Question

After playing Shin. a lot the past few days, I decided to give the Ancient Master the ability to make one of these thematic Japanese Mythical Lions each turn. Obviously the Ancient Master has other needs for his time, but if he is ever in desperate need, he can sit in a province and use a "summon allies" command to get 1 of these per turn:




These will only be available when version 1.5 comes out, which is not for a couple weeks at earliest. For the curious, it is a berserk 1 skill. Originally I had the Ancient Master making 2 of these per turn, hence the description they always come in pairs, but they are too tough to allow 2 per turn-even with Shin. who is not one of the top end Mp races.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #8  
Old June 7th, 2007, 07:54 PM

Sieger Sieger is offline
Private
 
Join Date: Apr 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Sieger is on a distinguished road
Default Re: Stoneguard Question

This is a great mod. I've only extensively played the R'lyeh, Jotunheim, and Ulm epic heroes but all three of them are very power and appropriate to their nation.

The R'lyeh hero I think is more powerful than some might realize, he's a pretty brutal assassin, and with his enslave mind ability and overall toughness most commanders will be in bad shape against him, even with body guards (who are often turned against the commander they are protecting!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.