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May 28th, 2007, 12:54 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
Wow, I've juste discovered RanDom. Great job, Ballbarian !!
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May 28th, 2007, 05:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
If a god is randomly added, does the description remind the player that the nation MUST be in the game? Otherwise the game blows up.
Altho, an interesting note, apparently you can choose to make that nation AI or play it yourself with that god.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 28th, 2007, 06:52 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
Example description:
"This is a SemiRandomized map. It has 125 provinces: 116 land, 9 sea, 14 land starts, 1 sea starts, 1 open land starts, 0 open sea starts, 14 custom AI gods."
The open land/sea starts tell you how many slots there are for human players and the "14 custom AI gods" lets you know that there will be 14 slots devoted to AI nations. Remember that you do not have to set each individual nation. All you have to set are the human nations and then just hit <n> (the shortcut for <add new player>) until it greys out. In the map example above, you would end up with 14 random nation spots showing default settings.
It would be a nice feature to have the description remind you which nations were reserved for human, but in its current state, SemiRandom only sees nation numbers and not the names.
Right now I am neck deep in a province/Gan editor. Made a huge amount of progress so far this weekend, but I have been seduced by Edi's database and the pace is slowing some. 
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June 3rd, 2007, 04:52 PM
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Private
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Join Date: Feb 2007
Posts: 25
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
If VB lib. didn't work for anyone else, I've found this library to contain and register all the ocx files you'll need.
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June 3rd, 2007, 06:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
Thanks, I needed that on one of my machines. The other loaded and ran it fine but my newer XP got that unregistered library error.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 12th, 2007, 01:53 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2 - Map gen & Semirandomizer... the se
Uploaded 10 new province files to the Gan Library. These were created with the new Province Editor. The tag name on the new set is "ZIGGY".
Thanks for sharing the link Gooles. 
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