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  #1  
Old May 29th, 2007, 02:32 PM
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Default Re: The Illogic of Flight

Also, the flying mechanic was added in the game when it was still dom1 where there was no way of zooming around and inspecting things from different angles. It would have been rather difficult to see where and what flyers were doing. The mechanic has stayed as they are, even though I have played with the idea of hoovering units. I guess JK who would have to program it would be less interested as the current system works ok in most situations.
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  #2  
Old May 29th, 2007, 02:46 PM

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Default Re: The Illogic of Flight

Fliers would then also have to have a mechanic for getting hit in the wing and then falling to their deaths...

Really, there is a point where additional complexity and "realism" just makes things more complicated but not better.

I'm much happier with the idea that fliers have to land to do anything rather than mess with the realities of flight.
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Old May 29th, 2007, 02:59 PM
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Default Re: The Illogic of Flight

I'm gonna have to agree with K on this one myself.
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Old May 29th, 2007, 03:47 PM
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Default Re: The Illogic of Flight

If we had map commands for terrains that only allow certain travel it might be interesting. That way a map could have a passage that is only open to flyers, and combat would only occur between flyers. Same for deep water, or maybe a magma tunnel.
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  #5  
Old May 29th, 2007, 04:23 PM

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Default Re: The Illogic of Flight

My only issue with flight, is that i think they should be immune to trample. I raised this in an earlier thread.

Natural flying units that use claws or beaks to attack have to be very skilled flying fighters, and i am sure they would likely attack from behind. To imagine a bird getting trampled by an animal is hard for me. I just do not see an elephant having the requisite skill with its trunk to grab a bird in midair and throw it underfoot to trample.

Scenarios are theoretically possible(ie the trunk hits the bird and knocks it to the ground), but i would think this to be the exception rahter than the rule.
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Old May 29th, 2007, 04:26 PM

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Default Re: The Illogic of Flight

Kind of a tangent, but supposedly flying causes "extra" fatigue loss. I haven't spotted the pattern yet, myself; sometimes flying units pick up oodles of fatigue very quickly and other times it seems modest. Does "blinking" count as an extra melee attack for fatigue purposes?

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  #7  
Old May 29th, 2007, 06:42 PM
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Default Re: The Illogic of Flight

Quote:
Gandalf Parker said:
If we had map commands for terrains that only allow certain travel it might be interesting. That way a map could have a passage that is only open to flyers, and combat would only occur between flyers.
Like, flyers should totally be able to pass over underwater provinces as if they had sailing. Yes, they should. Don't disagree with me.
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Old May 29th, 2007, 07:36 PM

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Default Re: The Illogic of Flight

I imagine that all the flyers in the game have low stamina/get hungry easily. So they have to keep landing for breaks, and going over a sea would be too much for them.

Anyway for balance reasons, I think it's great that flyers can't go over water.

Not that I'm disagreeing with you lch
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  #9  
Old May 29th, 2007, 08:46 PM
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Default Re: The Illogic of Flight

Now that the game has a difference between "sea" and "deep sea" I think that allowing flyers over coastal waters and stopping them from going over the deep waters would make sense.
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