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  #1  
Old May 29th, 2007, 08:43 PM
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Fyron Fyron is offline
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Default Re: Sensors

If the mod doesn't have the abilities tell you, all you can do is look in the data files, and hope that the modder wasn't a bastard and used a ton of different levels. For reference, stock uses 10, and FQM/BM use 16.
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  #2  
Old May 29th, 2007, 09:05 PM

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Default Re: Sensors

So what does 16 mean? The sensors need a str of 16 to detect ships in there?
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Old May 29th, 2007, 09:10 PM

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Default Re: Sensors

If so, it seems a bit much. Stealth Armor and Cloaking Devices start out at 1 and 6 (if I read the formulas right), respectively.
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Old May 30th, 2007, 10:07 PM

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Default Re: Sensors

Imperator Fyron : Any answer for this? PBW strategy counts on it
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Old May 30th, 2007, 10:40 PM
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Default Re: Sensors

I think he means that there are 16 different types of storm with varying levels of cloakiness.
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Old May 30th, 2007, 11:05 PM
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Default Re: Sensors

10 or 16 for cloak value... I did tell ya how to find the info if you didn't like my answer.

In the stock game, sensors go up to level 26, so the value from FQM isn't unreasonable. SE4 storms had cloak level halfway through the ability range..
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Old May 31st, 2007, 01:39 AM
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Default Re: Sensors

In a BM game I noticed an opponent's ship head for an asteroid field to hide in. I assume, mostly because I already did it, so he can secretly stay there and spy on the area. So it appears we both have ships hiding in the field but there is no combat because we can't see each other. Of course I always replay movement in each system, so I can see him go there.
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