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  #1  
Old May 30th, 2007, 12:39 PM

llamabeast llamabeast is offline
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Default Re: Caelum\'s folly continued

I'm mortified to discover that llamaserver.net now has popups! Euck! I'm really let down, the company I just started using (zoneedit.com) doesn't mention that anywhere. I tell you, trying to get this sorted has been like wading through internet evil, so many companies appearing to be nice then trying to screw you over. Anyway, I'll get it sorted ASAP, and sorry for the popups.

Hopefully my technical ramblings will cease shortly!
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  #2  
Old May 31st, 2007, 10:34 AM

Digress Digress is offline
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Default Re: The Caelian Follies

Well Caelum is all about grand, all too late, gestures now. I hope my terribly portentous Sea of Ice has messed with somebody's plans. I will take anybody's plans .

Even people who had no part in my downfall - and yes that means everybody except Arcoscephale and R'yleh .

My most learned nation is to be, fittingly methinks, remembered in the following manner "remember the time I ever so slightly had to change my plans for a bare handful of turns when Caelum cast that terribly portentous Sea of Ice"

With that Caelum will be remembered. Or at least something like that .....
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  #3  
Old May 31st, 2007, 10:39 AM

llamabeast llamabeast is offline
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Default Re: Caelum\'s folly continued

Hello all!

Right, for many of you the battle reports for this turn will look wrong. Sorry.

The reason for this is that I was persuaded by players in another game that it would be a good idea to upgrade Worthy Heroes to a new version. Because you can't change which mods a game is using, what I had to do is overwrite heroes1_6.dm with a copy of heroes1_7.dm, and then change the version numbers so that 1.7 looked like 1.6 (so that the game would be tricked into using it).

With hindsight this wasn't the best plan, because I forgot that other games (such as this one) were using the mod as well. I was going to suggest that you all download my fixed version of the mod, but I've just realised that will screw up all your other games.

So I think I will have to change back to worthy heroes 1.6.

If you want to view the current turn correctly please first backup your heroes1_6.dm file, then download and use the attachment to this post. The battles will then look correct. When you're done, switch back to your backed up copy of heroes1_6.dm.

If you didn't get any screwy battle reports this turn (or you don't feel the need to see the correct battles) you don't need to do anything.

I think the lesson I've learnt from this is that you can't really upgrade a widely used mod mid-game. Sorry for the mess-up.
Attached Files
File Type: zip 525228-heroes1_6fake.zip (17.4 KB, 65 views)
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  #4  
Old May 31st, 2007, 02:28 PM

llamabeast llamabeast is offline
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Default Re: Caelum\'s folly continued

I've decided to re-run the last turn, because of my screwup. There was at least one big battle (I don't know if there were more), and the results might well have worked out quite differently - it just doesn't seem fair to have a kind of 'alternate reality' turn when many important things are happening.

Also some people have lost items on their heros when the slots rearranged.

I'm very sorry, but everyone will have to redo their turns. I hope that isn't too annoying. I know they probably take a while at this point, but I don't want to compromise the feeling of it being a fair game.

I will resend the turn in a moment.

This means you can disregard all the above rambling - you don't have to do anything with mods, and the battle replays should now be accurate.
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  #5  
Old May 31st, 2007, 04:19 PM

llamabeast llamabeast is offline
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Default Re: Caelum\'s folly continued

If you are one of the unlucky people who had already taken their turn, you must delete your 2h file before retaking it. Otherwise you will be in crazy land.
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  #6  
Old June 3rd, 2007, 02:16 AM

JayThomas JayThomas is offline
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Default Re: Caelum\'s folly continued

Uggg, awful time to have to stale... Sorry about the stale guys. Unexpected work load hit me hard. Fridays and saturdays are usually kick back time but this time it was kick as (mine!!).
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  #7  
Old June 3rd, 2007, 01:05 PM

Sieger Sieger is offline
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Default Re: Caelum\'s folly continued

Quote:
JayThomas said:
Uggg, awful time to have to stale... Sorry about the stale guys. Unexpected work load hit me hard. Fridays and saturdays are usually kick back time but this time it was kick as (mine!!).
I suspected you had stale turned when your Army didn't move back north out of the Blackwater Ruins last turn.

Hopefully it hasn't hurt your war effort too much!
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  #8  
Old June 4th, 2007, 04:36 PM

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Default Re: Caelum\'s folly continued

I notice at least Man staled again this turn. Would people like the turn time extended? It wouldn't be unreasonable to extend it to 48 hours now, we've lasted a long time on 24.
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