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  #21  
Old May 30th, 2007, 11:57 AM

Xietor Xietor is offline
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Default Re: The Illogic of Flight

well,

a skilled natural flyer would never "land" during combat, so the trampler would be picked to pieces while he waited.

Creatures that are skilled in flying, and attack with claws or beak, are going to attack the head, neck, eyes. they are not going to land and claw at the elephant's feet.

I think a demon with wings may likely "land" on the elephant's spinal cord where the elephant could not reach it and attack it from there, if it landed at all.

In short, i see a big difference in units that can fly, but have to aim bows or cast spells, and units that are "natural" air units that attack with their nature-given weapons, teeth claws etc.

The latter i do not see getting trampled. Agile units on the ground do get a bonus to avoid being trampled. But obviously if there are 10 elephants, which one are you going to dodge?
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  #22  
Old May 30th, 2007, 01:07 PM

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Default Re: The Illogic of Flight

Quote:
Darrel said:
Earthquake immune would make sense too. But that could make earth quake too unbalancing, if you have flying earth mages and an army of fliers.
Hmm, remind me sometime to try out Robe of Shadows + Umbrals + Earthquake x3 some time as Agartha. (Since Earthquake is mundane damage.)

-Max
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  #23  
Old May 30th, 2007, 01:47 PM
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Default Re: The Illogic of Flight

At the moment the game does its thinking, especially combat, in X and Y directions. Changing it all to X Y Z would be a big lunge. At the moment some of the games take over half an hour to process a turn. Not to mention the array expansions and the memory load for it
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  #24  
Old May 30th, 2007, 02:21 PM

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Default Re: The Illogic of Flight

To make certain units immune to trample would not require a "z" direction to program i do not think. Units that are immune to fire spells, sleep spell, etc do not require it.

I am guessing some sort of command could be given that even if a flying unit is displaced by the trample, its damage from that effect would be zero.
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  #25  
Old May 30th, 2007, 02:41 PM
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Default Re: The Illogic of Flight

I think the units fatigue should factor into their trampling immunity if they do in fact get it. A unit that's to tied wouldn't be able to fly away fast enough(I see dead flat grackles in the road often enough to support that).

Tired Flyers should also drop like rocks if they try and move, or take damage on landing like the choppers from sid meier's alpha centauri(they run low on fuel and land outside a base or air field they take damage)
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  #26  
Old May 30th, 2007, 03:57 PM
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Default Re: The Illogic of Flight

What about...flying tramplers???
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  #27  
Old May 30th, 2007, 04:14 PM
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Default Re: The Illogic of Flight

Quote:
Reverend Zombie said:
What about...flying tramplers???
DUNH DUNH DUUUUUUUUUUUNH
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  #28  
Old May 30th, 2007, 04:37 PM

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Default Re: The Illogic of Flight

A unit that is flying would not have to move to avoid being trampled! that is the whole point. He is already above the elephant's feet.

you do not trample with your head.
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  #29  
Old May 30th, 2007, 04:41 PM

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Default Re: The Illogic of Flight

I love casting fly on buffed mammoths...... good times.......
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  #30  
Old May 30th, 2007, 04:50 PM
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Default Re: The Illogic of Flight

What about the trunk?

Couldn't the elephant swat a flyer with its trunk? Isn't this kind of a trample attack. After all most flyers are fragile, lightly built and a trunk is huge, also surprisingly agile, they eat ickle peanuts with them.
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