|
|
|
 |

May 30th, 2007, 06:26 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: MA: Al-Murrah: Desert Dwellers
Quote:
DrPraetorious said:
Only in dungeons and dragons.
http://en.wikipedia.org/wiki/Talk:Marid#Disputed
Marid is an arabic word generally translated as "Devil", sometimes "Giant", "Ogre", etc. Westerners decided that it must be somehow related to the western word Marine, and thus to water - but this isn't true, it's cognate to other Semitic words meaning "rebellious".
In 1,001 arabian nights, Marids are simpler bigger and more powerful Efreet.
Read this too:
http://en.wikipedia.org/wiki/Genie
Now, I know that we're not constrained to use "authentic" folklore, and that we can use four-element jinn if we want to go to western sources, just like we don't have to use "authentic" ninja or alchemists or anything else.
However, in this case, I think it'd be much better to use the more folklorically accurate Jinn from the Qu'ran - who are all made out of smokeless fire.
|
I stand corrected. I didn't think of D&D, spesifically, but fantasy literature and some other games. Thanks for the correction.
|

June 3rd, 2007, 06:52 AM
|
 |
Second Lieutenant
|
|
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
|
|
Re: MA: Al-Murrah: Desert Dwellers
In order to make this easier on me, do you mind if I just copy the Djinn and Efreet from the Black Tome, Doc?
|

June 3rd, 2007, 09:54 AM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: MA: Al-Murrah: Desert Dwellers
Not at all. I'm going to e-mail you something later today - sorry for the delay, it was a weird week.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

June 8th, 2007, 03:45 PM
|
 |
Second Lieutenant
|
|
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
|
|
Re: MA: Al-Murrah: Desert Dwellers
It's alright, but on second thought, I think I'm going to go with the D&D based Jinn. Thank you for coding all of this stuff for me, I'll just clean it up a bit and add descriptions and get back to work on the sprites. After I finish that, the first version of Al-Murrah will be ready for testing.
I've also decided to change the armor a bit and give everyone with a ring mail hauberk or any scale mail a chain cuirass instead. I'd also like to mod the national spells as well, but I'm not sure how. I'd like to have a national Fire enchantment giving a small area of sacreds Fire immunity and fire shield, but I don't know how to do anything not mentioned in the modding manual. I was thinking of just copying the stats of Fire Shield and giving it a range and AoE, wondering if that would work.
|

August 23rd, 2007, 07:16 PM
|
|
Re: MA: Al-Murrah: Desert Dwellers
who is this one going?? a beta would be nice
|

August 23rd, 2007, 11:24 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: MA: Al-Murrah: Desert Dwellers
The word "Marid" also has connotations with disease.
__________________
You've sailed off the edge of the map--here there be badgers!
|

August 24th, 2007, 08:07 AM
|
 |
Second Lieutenant
|
|
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
|
|
Re: MA: Al-Murrah: Desert Dwellers
Quote:
Yerevans said:
who is this one going?? a beta would be nice
|
Hard as it is to believe, I'm not even ready for a beta yet...I'm sort of easily distracted...Not to mention I start school again soon...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|