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  #1  
Old May 31st, 2007, 01:39 AM
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Default Re: Sensors

In a BM game I noticed an opponent's ship head for an asteroid field to hide in. I assume, mostly because I already did it, so he can secretly stay there and spy on the area. So it appears we both have ships hiding in the field but there is no combat because we can't see each other. Of course I always replay movement in each system, so I can see him go there.
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Old May 31st, 2007, 07:54 AM

aegisx aegisx is offline
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Default Re: Sensors

I did check, and it says 16. Does that mean it takes sensors/scanners with a power of 16 to detect a ship? For example, I would need level 16 sensors to see inside the field?
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Old May 31st, 2007, 01:22 PM
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Default Re: Sensors

Quote:
aegisx said:
I did check, and it says 16. Does that mean it takes sensors/scanners with a power of 16 to detect a ship? For example, I would need level 16 sensors to see inside the field?
It means it provides the same cloaking as level 16 cloaking device, so you need a level 16 tachyon scanner.
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Old May 31st, 2007, 02:01 PM

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Default Re: Sensors

Ah, thanks!
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Old May 31st, 2007, 10:02 AM

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Default Re: Sensors

Quote:
Randallw said:
In a BM game I noticed an opponent's ship head for an asteroid field to hide in. I assume, mostly because I already did it, so he can secretly stay there and spy on the area. So it appears we both have ships hiding in the field but there is no combat because we can't see each other. Of course I always replay movement in each system, so I can see him go there.
Yeah, I even attacked te Hex I saw the ships move into (withing the asteroid field) and no combat occured. Regrettably, you have to see them in order to fight them, so I have the little bastards hiding in there watching my moves.
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Old May 31st, 2007, 11:38 AM
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Default Re: Sensors

ah I see. I didn't feel it necessary to destroy them seeing as how we aren't at war or anything and they're only borders I share with others but I did think about ordering to attack that sector. Useful to know it doesn't work.
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Old May 31st, 2007, 12:49 PM

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Default Re: Sensors

Quote:
Randallw said:
ah I see. I didn't feel it necessary to destroy them seeing as how we aren't at war or anything and they're only borders I share with others but I did think about ordering to attack that sector. Useful to know it doesn't work.
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Old May 31st, 2007, 10:41 PM
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Default Re: Sensors

In my case it's their allies the Banana republic.

Edit: and now they slip a ship through into my core systems and I know exactly where it will go first. The nearby storm. I may cease being nuetral and join the anti-spanish alliance.
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Old June 6th, 2007, 03:10 AM
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Default Re: Sensors

I have just found out something useful, actually a few things but one of them has to do with storms/asteroids.

The storm/asteroid field itself blocks detecting ships in that sector, but if you already have a ship there you can use the sector view to see what's there. Useful for organising defences in a sector and now it also lets you search the sector. I discovered an enemy surveillance satellite in an asteroid field . Pity you can't move your ship since there's an enemy there, and I suppose you still can't attack them.
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Old June 6th, 2007, 09:29 AM
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Default Re: Sensors

What if you were to get creative with an treaty?

Organize with one of your friends to have a ship from both your races in the sensor-blocking sector.
Then sign a treaty which gives you full view of the other's ships but still lets you fight.
Once combat starts, the spies should be targettable.

The main problem would be if you only get the sensor readings from the ships, and not vision of the cloaked ships themselves (as it was in se4)
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