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May 31st, 2007, 11:18 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
Apparently you cannot fix a mod after the game has started, as it has caused some serious issues with the Alpaca game when Llama tried.
I will see about a hot fix on the server side that only changes the summoned elephants size to 6.
Good news Dr. P! In 1.4 you have your wings back and lost the 2e 2n but gained +1 in the other existing paths(2f 4a etc).
Your hero remains h3 however. your hps were also lowered to 10, a slight tweak to reflect your new air raid capabilities, and your strength was lowered from 14 to 12. in reality it should be 8 as you are a poet!
Your hero is now significantly tougher than abysia's flying immortal, so i am open to ideas how to adjust abysia's hero, or to reasons why tien chi's flying immortal should be greatly superior to abysia's flying immortal.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2007, 01:34 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Thanked 67 Times in 27 Posts
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Re: map problem
You can't change his magic after the game has started - I know that. Otherwise I wasn't aware that changing a mod mid-game caused problems but it wouldn't surprise me!
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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May 31st, 2007, 04:47 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: map problem
We are just going to live with the size 2 elephants. They are a rare dom summon, there will not be many of them, and I am not sure whether the lack of trample is a blessing or curse. likely a blessing to arcos. because the elephants in question get 2 attacks headbutt and trunk.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2007, 07:02 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: map problem
No, changing a mod midgame shouldn't make any trouble unless you break stuff. But you gotta fear those hoburg elephants!
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May 31st, 2007, 07:34 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: map problem
Yeah, it should actually be possible to change a mod midgame - the problems in Alpaca were due to some bungling on my part. Still, I think Xietor's plan is to continue using the current version of the mod for the moment.
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May 31st, 2007, 08:00 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: map problem
well, the elephants have 72 hps. I am at a loss as to why the game mechanic gave them size 2. Shrug.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2007, 09:56 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Re: map problem
I finally had a look at all the heroes and summons. I'm sorry to say, I feel
like quiting. I thought we were play testing a mod, but at this time, I think
that the mod was not ready to be playtested.
There is no balance whatsoever.
Some heroes bring very little to the nation. Vanheim's guy, for example, brings
two levels of nature, and not much else. He is never going to be worth much as a
combatant, and his summons will not sway balance. Pythium has an angel.
Crunchy early, common later. All he brings is fire magic. Marignon's hero
does not bring _anything_ to his nation.
Some heroes simply have the power of a pretender. The magic paths of the Tien
Chi hero make him into a rainbow searcher combined with an immortal
supercombatant. He is not as good as the original Vampire Queen in Dom II, but
once a bit or research is done, he is no worse that anything seen since. As for
the Pangaea treant, give me a break. A death helmet, soul vortex, personal
regeneration, and a few earth spells, and he will sneer at anything short of
Petrify.
As for the summons, what were you thinking? Take Ulm, for example. Ultra high
defense, insane protection, and no encumbrance to speak of. A weapon that puts
many construction 4 weapons to shame. A few per turn. Hello?
As for Mictlan? Jaguar warriors in crazy numbers. I pity the guy who ends up
next to him, if Mictlan has a fire blessing.
Overall, there is puzzling lack of consistency. Some heroes get very low
encumbrance, with no justification whatsoever. Some are left with the stats
and slots of the unit that inspired them (Pythium) other get revamped (Arco).
Units that have no reason to have high magic resistance do, artifact level
weapons get assigned to some, other are left with common crap. Creatures that
have traditionally had low defense end up with basic defense 15.
Etc... I will stay and fight, but the mod needs a rebalance for sure.
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