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				May 31st, 2007, 01:16 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Huge Bug - Devs?
	
			 
             
			
		
		
		
		
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				Cor said: 
I know its not helpful, but the turn limit is 75, not 30. You can definatly rule that out.  
			
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 I appreciate that. I thought it was a lot lower!
 
Jazzepi  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 01:22 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Huge Bug - Devs?
			 
             
			
		
		
		
		The reason it's a normal battle report is that if the defender wins against the forces stroming the fortress, it is shown as a normal battle report for both sides. If the attacker wins a siege, he gets the "We captured the fortress!" and the defender gets a normal battle report. 
 
Since the outcome was that the defenders won (and we have a wonky replay that visually shows the opposite), it's handled as a case of the defender winning and the battle reports accordingly. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 01:45 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Huge Bug - Devs?
			 
             
			
		
		
		
		OK, somehow I'd forgotten that happened.  
 
Then it is just a standard replay weirdness. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 02:04 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Huge Bug - Devs?
			 
             
			
		
		
		
		So this has happened before, Edi?  Any idea what the 'wonky replay' was about?  I mean, hey, I don't mind watching another battle next turn as he re-storms the castle, but the only way I can imagine him winning was if he had some funky routing problems.  And certainly I'm sure the other players would rather Jazzepi loses as many units as possible as he finishes me off....  *snicker* 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 02:44 PM
			
			
			
		  
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				Re: Huge Bug - Devs?
			 
             
			
		
		
		
		Were there any immortal units on the playing field? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 03:06 PM
			
			
			
		  
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				Re: Huge Bug - Devs?
			 
             
			
		
		
		
		As said before, the replay problem can happen when the host and the client machine have different operating systems. The report numbers are right and the replay is gibberish, but as for how and why it happened, I have no idea to the actual cause. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 03:52 PM
			
			
			
		  
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				Re: Huge Bug - Devs?
			 
             
			
		
		
		
		Its the same way when I look at it on the host machine. 
No mods, and using ver 3.08 with winxp. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 31st, 2007, 06:41 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Huge Bug - Devs?
			 
             
			
		
		
		
		
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				Edi said: 
. .  the replay problem can happen when the host and the client machine have different operating systems. The report numbers are right and the replay is gibberish. . .  
			
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 I run into this a lot since I play on a Mac.  From what I see, the battle replays usually make perfect sense, and it is the report numbers that are entirely confusing and gibberish.
 
In one example I can think of (one that actually went in my favor), my non-cold resistant SC pretender was swarmed by winter wolves.  In the replay he was quickly rendered unconscious by the cold and killed.  Yet in the stats report he killed a fair number of wolves and then ran away to safety.  Considering the rate at which he was rendered unconscious in the replay, I found the replay much more believable (although I was happy to still have my SC pretender stomping around).
 
If the problem is due to client and host using different operating systems, I wonder why clients using different operating systems (with one using the same operating system as the host) see the same replay?  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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