.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old May 31st, 2007, 02:28 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Caelum\'s folly continued

I've decided to re-run the last turn, because of my screwup. There was at least one big battle (I don't know if there were more), and the results might well have worked out quite differently - it just doesn't seem fair to have a kind of 'alternate reality' turn when many important things are happening.

Also some people have lost items on their heros when the slots rearranged.

I'm very sorry, but everyone will have to redo their turns. I hope that isn't too annoying. I know they probably take a while at this point, but I don't want to compromise the feeling of it being a fair game.

I will resend the turn in a moment.

This means you can disregard all the above rambling - you don't have to do anything with mods, and the battle replays should now be accurate.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #2  
Old May 31st, 2007, 04:19 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Caelum\'s folly continued

If you are one of the unlucky people who had already taken their turn, you must delete your 2h file before retaking it. Otherwise you will be in crazy land.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #3  
Old June 3rd, 2007, 02:16 AM

JayThomas JayThomas is offline
Corporal
 
Join Date: Dec 2003
Location: Buffalo, NY, USA
Posts: 143
Thanks: 0
Thanked 4 Times in 1 Post
JayThomas is on a distinguished road
Default Re: Caelum\'s folly continued

Uggg, awful time to have to stale... Sorry about the stale guys. Unexpected work load hit me hard. Fridays and saturdays are usually kick back time but this time it was kick as (mine!!).
Reply With Quote
  #4  
Old June 3rd, 2007, 01:05 PM

Sieger Sieger is offline
Private
 
Join Date: Apr 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Sieger is on a distinguished road
Default Re: Caelum\'s folly continued

Quote:
JayThomas said:
Uggg, awful time to have to stale... Sorry about the stale guys. Unexpected work load hit me hard. Fridays and saturdays are usually kick back time but this time it was kick as (mine!!).
I suspected you had stale turned when your Army didn't move back north out of the Blackwater Ruins last turn.

Hopefully it hasn't hurt your war effort too much!
Reply With Quote
  #5  
Old June 4th, 2007, 04:36 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Caelum\'s folly continued

I notice at least Man staled again this turn. Would people like the turn time extended? It wouldn't be unreasonable to extend it to 48 hours now, we've lasted a long time on 24.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #6  
Old June 4th, 2007, 05:04 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: Caelum\'s folly continued

If Man needs 48 hours, i would not be against it. But he needs to requests the move to 48. I am still doing my turns in 5-10 minutes.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #7  
Old June 4th, 2007, 06:22 PM

Sieger Sieger is offline
Private
 
Join Date: Apr 2007
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Sieger is on a distinguished road
Default Re: Caelum\'s folly continued

I don't have any problem with postponing a turn for a day or more if someone specifically needs extra time, however I'm not really sure it hurts to keep the general turn time at 24h since the game is starting to move somewhat towards a conclusion and we'll probably have 2-3 less players relatively quickly.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.