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  #1  
Old May 31st, 2007, 04:00 PM

llamabeast llamabeast is offline
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Default Re: Sub wanted for 1v1 duel

Yeah, sorry lch, I'm afraid you will have to make do with 2-headed heroes for this game.

In future I think perhaps I will make a custom mod for each game (in the same way as you suggest having "worthyheroes.dm", which I can then upgrade with impunity.

It would be better actually if Turin released all versions of his mod with the same name, so that everyone upgraded by default, without us having to release our own modified versions.

Incidentally, do you know if the #version tag in the mod makes any difference to anything? If so how does it work?
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  #2  
Old May 31st, 2007, 04:49 PM
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Default Re: Sub wanted for 1v1 duel

Edi claims that you need to keep the version tag as is, if you change anything in the mod, but I can't say the same. In my experience all you need to keep is the filename to update. You can even create and use mods without a version tag, after all.
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Old May 31st, 2007, 05:46 PM

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Default Re: Sub wanted for 1v1 duel

The gems are from lots of acashic record - I really like that spell.

Hostilities starting on turn 60 then. Good luck.
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Old June 2nd, 2007, 05:00 PM
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Default Re: Sub wanted for 1v1 duel

Urgh. I forgot that we reverted to the non-3.08 compatible version of the worthy heroes mod (I knew I forgot something, even after double- and triplechecking my turn...) and now my two heroes both lost their armor, shoes and one misc item. Since there have been no fights at all, could we redo the turn after I assign the items to those wh 1.6 slots?

Another option would be the following:
- get the game to use a preexec and postexec script
- in the preexec script, overwrite the wh 1.6 mod with the wh 1.7 mod
- in the postexec script, overwrite it with the wh 1.6 mod again

This way you could keep compability with wh 1.6 in your other games and have us use the fixed 1.7 version. Sound good?

EDIT: I think I read somewhere else that llamabeast is away till monday. Do you agree to redo the turn when he gets back, Lily, without us two changing anything to our orders, but him using the workaround I presented above?
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Old June 2nd, 2007, 06:32 PM

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Default Re: Sub wanted for 1v1 duel

Hello lch,

I am away but have occasional internet access, so I've rerun the turn as a one-off using 1.7. I'm a bit tipsy, so hopefully I've done it right.

Anyway, the preexec/postexec idea is a good one, and I'll bear it in mind - but for this game I think you'll just have to deal with the dodgy slots, cos I'm not going to have a chance to think about it for a bit. I'm sure it won't make too much difference to this game.
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  #6  
Old June 2nd, 2007, 06:41 PM
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Default Re: Sub wanted for 1v1 duel

Quote:
llamabeast said:
Hello lch,

I am away but have occasional internet access, so I've rerun the turn as a one-off using 1.7. I'm a bit tipsy, so hopefully I've done it right.
Yay, I am keeping my gear, thanks!

Quote:
llamabeast said:
I'm sure it won't make too much difference to this game.
Oops, is it looking that baleful for my future? I kinda agree, I wondered why Pythium has way fewer provinces and not as much Order but still more income than Arco, then I noticed that there are three capitals on the other side of the border... [img]/threads/images/Graemlins/Cold.gif[/img] Oh well, no problem, I'm just here for fun anyway, bring on the Seraphs!

Have I understood you right and you will use the 1.7 version for this game with the preexec/postexec trick or should I switch my gear around?
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  #7  
Old June 2nd, 2007, 07:30 PM

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Default Re: Sub wanted for 1v1 duel

No, I didn't mean it was baleful for you. I just meant that a helmet slot surely can't be much worse than a misc slot for your two(?) heroes.

Anyway, sorry but no, it'll be hosting using the normal 1.6 from now on, so you should switch your gear over. I like your pre/postexec idea, but I just won't have a chance to sort it for a bit.
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