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  #1  
Old May 31st, 2007, 04:31 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Intercepting Armies

Remember. No roads. The "roads" benefit would be comparable to having that terrain benefit. Its still not exact but it still gives an idea that its bigger than most people think of provinces.
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  #2  
Old May 31st, 2007, 04:45 PM

MaxWilson MaxWilson is offline
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Default Re: Intercepting Armies

Are cavalry on the plains significantly slower than cavalry on roads? Obviously roads could negate the effect of *bad* terrain (swampland), but I gave units their best mapmove in that calculation, which means they're on optimal terrain.

-Max
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Old May 31st, 2007, 05:40 PM

Micah Micah is offline
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Default Re: Intercepting Armies

Maybe Dominion months are only 5 days long? It's never specified. Would certainly fix the scaling issue, plus locking yourself up in a lab for 30 days to cast one spell seems like a bit much.
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Old May 31st, 2007, 06:17 PM

Saint_Dude Saint_Dude is offline
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Default Re: Intercepting Armies

If 2 armies are moving toward each other, assuming they intercept, is it completely random which province the fight occurs in?

Perhaps bigger armies move more slowly, so the eventual fight is likely to occur in the prov that originally held the bigger army. Or perhaps terrain slows the movement of troops, so the fight is more likely to occur in the prov with the most rugged terrain. Or perhaps the fight is more likely to occur in the prov of the army with the slowest troops.

Whatever the game mechanic, is it possible to skew the result (i.e. which province the fight occurs in) by preemptively attacking an opponents prov with ritual summons? In other words, is there any way to delay an opponents army (ever so slightly) such that if both of your armies are moving towards each other, the fight is more likely to occur in the opponents prov than your own?
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Old May 31st, 2007, 08:10 PM

MaxWilson MaxWilson is offline
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Default Re: Intercepting Armies

Of course, if months are only 5 days long, then 12 months = 60 days, so e.g. Abysians start dying of old age when they're 12 Earth years old.

RE: Interception. I don't know, but it would be good to find out.

-Max
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Old June 4th, 2007, 06:41 PM

Fate Fate is offline
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Default Re: Intercepting Armies

Magical summons and battles happen before movement, but do not effect movement (unless a commander dies).
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Old June 4th, 2007, 07:53 PM

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Default Re: Intercepting Armies

I'd like to see a clearly specified mathematical equation explaining chances of intercepting an enemy army. I've been annoyed by the 'randomness' of army interception since my first MP games, since it takes a lot of guessing to make the right move.

Also, does planting spies/scouts in the province improve your chance of intercepting an enemy army?
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