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May 31st, 2007, 04:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Intercepting Armies
Remember. No roads. The "roads" benefit would be comparable to having that terrain benefit. Its still not exact but it still gives an idea that its bigger than most people think of provinces.
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May 31st, 2007, 04:45 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Intercepting Armies
Are cavalry on the plains significantly slower than cavalry on roads? Obviously roads could negate the effect of *bad* terrain (swampland), but I gave units their best mapmove in that calculation, which means they're on optimal terrain.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 31st, 2007, 05:40 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Re: Intercepting Armies
Maybe Dominion months are only 5 days long? It's never specified. Would certainly fix the scaling issue, plus locking yourself up in a lab for 30 days to cast one spell seems like a bit much.
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May 31st, 2007, 06:17 PM
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Sergeant
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Join Date: Apr 2007
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Re: Intercepting Armies
If 2 armies are moving toward each other, assuming they intercept, is it completely random which province the fight occurs in?
Perhaps bigger armies move more slowly, so the eventual fight is likely to occur in the prov that originally held the bigger army. Or perhaps terrain slows the movement of troops, so the fight is more likely to occur in the prov with the most rugged terrain. Or perhaps the fight is more likely to occur in the prov of the army with the slowest troops.
Whatever the game mechanic, is it possible to skew the result (i.e. which province the fight occurs in) by preemptively attacking an opponents prov with ritual summons? In other words, is there any way to delay an opponents army (ever so slightly) such that if both of your armies are moving towards each other, the fight is more likely to occur in the opponents prov than your own?
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May 31st, 2007, 08:10 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Intercepting Armies
Of course, if months are only 5 days long, then 12 months = 60 days, so e.g. Abysians start dying of old age when they're 12 Earth years old.
RE: Interception. I don't know, but it would be good to find out.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 4th, 2007, 06:41 PM
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Sergeant
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Join Date: Aug 2005
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Re: Intercepting Armies
Magical summons and battles happen before movement, but do not effect movement (unless a commander dies).
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June 4th, 2007, 07:53 PM
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Sergeant
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Join Date: Oct 2006
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Re: Intercepting Armies
I'd like to see a clearly specified mathematical equation explaining chances of intercepting an enemy army. I've been annoyed by the 'randomness' of army interception since my first MP games, since it takes a lot of guessing to make the right move.
Also, does planting spies/scouts in the province improve your chance of intercepting an enemy army?
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