Re: map problem
I actually agree with you that the mod needs to be tested. But I disagree that it is not ready for play testing. And I welcome all forms of constructive criticism.
Mictlan's Hero was overpowered on purpose, because their race is awful. Vanheim's and Pythium, 2 of the toughest earlier expanders in mp, were deliberately given heroes that do not aid much in early expansion.
I took existing nation balance into account-not all heroes were created equal. And that was intentional. But I may well need to make many balance adjustments.
Machaka has the immortal assassin. The inspiration for him is MP experience has shown that they are vulnerable to an early rush. It will be very hard to rush Machaka when they have an immortal assassin.
Tien Chi-i did not design this epic hero, and in fact nerfed him a good deal already. I clipped his wings, and removed a bit of his magic, and reduced his h4 to h3.
I strongly disagree with you about vanheim's hero. But I may be proved wrong. While he will never be an sc, he does bring nature magic, spy ability, and he has 2 summons.
The clockworks, while not great, come in great numbers in a strong dominion. And the Watchers? What is not to like about a free lightning bolt caster that has a 50 patrol bonus? Ulm and Man's spies will never be able to instill uprising in vanheim's capital!
Marignon's pretender is able to dominion summon a sacred statue that raises dominion the same as a prophet. The name of the game is dominion, and having a very strong dominion is nothing to sneer at. Also, while the statues cannot fight back, try destroying one and inspect your units that hit one after!
Marignon's Epic hero also has a rare double of awe/fear, 4f, 2astral, 1h, inquisitor, mapmove 3, and good stats. recuperates and no old age issue. While he may not be an sc candidate with 13 hps, he will not need bodyguards either.
Finally,
Marignon's epic hero also raises the dominion of the province in which he dwells the same as a prophet(a new ability that can be modded as of 3.08). Plus he is an inquisitor, make him a prophet and preach and he is unequaled in ability to raise dominion in a province. To say he brings nothing to the table, i think, is wrong.
But I am open to suggestions, and the best place for the suggestions are on the mod forums so other people can add their thoughts.
Turin(author of worthy heroes) reviewed the heroes, and he agreed about tien chi, but was not as pessimistic about the others.
A flying h4 prophet with no old age issues is not bad for Pythium. And she has 49 hps! And can be augmented with a full compliment of items. And the Angel does have a good dose of fire magic as well. The Angel can be a terror by mid game properly outfitted.
Of course Pythium can summon angels later in the game, for a price, but having one on turn 1 is not bad either. She has awe, fire and lightning prot, insane stats. All she lacks is protection, and the fact she has none is intentional. And she has many valuable uses even on turn 1. She was actually 1 of the few heroes turin said was overpowerd.
The treant of pangaea(and i selected Pangaea after others picked-my 1st choice Man was taken) is tough early. But he has issues. He has a defense of zero! zero. he is susceptible to fire, and he has limited slots. If he is a prophet, with a strong bless, he can be a sc out of the gate, but so can a niefel giant, or even a ma jarl.
Try taking a province with the treant solo if he is not the prophet. Many of the epic heroes, with a strong bless pretender and made a prophet, can be an sc out of the gate.
But there really is no way to design a good melee hero that will not be an sc as a prophet and a strong bless. But the drawback of making your epic hero a prophet, is he is limited outside your dominion.
Take Beowulf. He has 27 hps. I would not make him a prophet because he is too valuable a battle commander. As a prophet he could not be used to spearhead an army deep into enemy dominion. Same as the black Duke of Ulm.
The summons of the Black Duke of Ulm are insanely tough. That is a reflection on the weakness of MA Ulm in mp games. With a mr of 9, in a world where the best mp players snag the astral races 1st, Ulm is just helpless late game against races like arcos that have cheap high level astral mages spamming soul slay.
Ulm is given the capability to finsh people off early, because once mid game rolls around, they are really vulnerable to the astral races.
Anyway, these heroes were not just popped up. Much thought went into their design, and many different people that had extensive multi playing experience helped tweak them.
And if you look at some of the worthy heroes, like the hydra commanders of ctis and pythium, i challenge you to say the treant is tougher.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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